Constricting Vice
At 3rd level, you learn to ensnare your foes, crushing the life
from them as punishment for their transgressions. You can
choose to use your Dexterity modifier instead of your Strength
modifier whenever making a Strength (Athletics) check.
Once per turn when you hit a creature with one of the attacks
granted by your Flurry of Blows feature, you can choose
to attempt to grapple the target. While you are grappling a
creature, you can spend 1 ki as a bonus action to constrict
them, causing them to take bludgeoning damage equal to
your Martial Arts die plus your Dexterity modifier and be
restrained until the start of your next turn or until you are no
longer grappling them.
Ophidian Stance
At 6th level, you learn to adapt your body to the movements
of the more advanced techniques of this style. You can move
at full speed while you are prone, and you gain the benefits of
the Disengage action while you are prone. You can stand up
from being prone without expending additional movement.
Whenever you are targeted with an attack, you can spend 1 ki
as a reaction to either stand up or drop prone, possibly causing
the attack against you to be made with disadvantage.
Eyes of the Empress
At 11th level, your reptilian ki channels infuse your eyes,
sharpening your vision and causing your pupils to become
snake-like slits. You gain darkvision out to 60 feet, and
your darkvision is not impeded by magical darkness. As an
action, you can attempt to transfix a target that can see you,
overpowering their senses with your mental influence. The
target must make a Wisdom saving throw with a DC equal to
Ki save DC. If the target fails, they are charmed by you until
the start of your next turn. After the target has failed, you can
use this feature on the same target again as a bonus action
on your following turn. If the target succeeds, it becomes
immune to this feature for one minute.
Basilisk Venom
At 17th level, your fingers drip with a deadly magical toxin
that mimics the fearsome power of the Empress. Whenever
a creature is grappled by you and is struck by your Stunning
Strike feature, you can spend 2 additional ki points to have the
target become paralyzed for the duration instead of stunned.
If you critically hit a creature, you can spend 3 ki to have it make a Wisdom saving throw against your Ki save
DC. If it fails, it is petrified as though you cast flesh to stone
upon the creature and it had failed its third saving throw.
If you maintain concentration for one minute, as though
concentrating on a spell, the creature is turned to stone until
the effect is removed by a remove curse or dispel magic spell of
6th level or higher.
Comments