BUILD YOUR OWN WORLD Like what you see? Become the Master of your own Universe!

Way of the Noble Serpent

Constricting Vice

At 3rd level, you learn to ensnare your foes, crushing the life from them as punishment for their transgressions. You can choose to use your Dexterity modifier instead of your Strength modifier whenever making a Strength (Athletics) check.   Once per turn when you hit a creature with one of the attacks granted by your Flurry of Blows feature, you can choose to attempt to grapple the target. While you are grappling a creature, you can spend 1 ki as a bonus action to constrict them, causing them to take bludgeoning damage equal to your Martial Arts die plus your Dexterity modifier and be restrained until the start of your next turn or until you are no longer grappling them.

Ophidian Stance

At 6th level, you learn to adapt your body to the movements of the more advanced techniques of this style. You can move at full speed while you are prone, and you gain the benefits of the Disengage action while you are prone. You can stand up from being prone without expending additional movement. Whenever you are targeted with an attack, you can spend 1 ki as a reaction to either stand up or drop prone, possibly causing the attack against you to be made with disadvantage.

Eyes of the Empress

At 11th level, your reptilian ki channels infuse your eyes, sharpening your vision and causing your pupils to become snake-like slits. You gain darkvision out to 60 feet, and your darkvision is not impeded by magical darkness. As an action, you can attempt to transfix a target that can see you, overpowering their senses with your mental influence. The target must make a Wisdom saving throw with a DC equal to Ki save DC. If the target fails, they are charmed by you until the start of your next turn. After the target has failed, you can use this feature on the same target again as a bonus action on your following turn. If the target succeeds, it becomes immune to this feature for one minute.

Basilisk Venom

At 17th level, your fingers drip with a deadly magical toxin that mimics the fearsome power of the Empress. Whenever a creature is grappled by you and is struck by your Stunning Strike feature, you can spend 2 additional ki points to have the target become paralyzed for the duration instead of stunned.   If you critically hit a creature, you can spend 3 ki to have it make a Wisdom saving throw against your Ki save DC. If it fails, it is petrified as though you cast flesh to stone upon the creature and it had failed its third saving throw.   If you maintain concentration for one minute, as though concentrating on a spell, the creature is turned to stone until the effect is removed by a remove curse or dispel magic spell of 6th level or higher.

Comments

Please Login in order to comment!