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Way of the Mystic Force

Speech Of Mind

Starting when you choose this tradition at 3rd level, your mind awakens to the ability to communicate via telepathy. You can telepathically speak to and receive telepathic messages back from any creature you can see within 60 feet of you in this manner. The creature understands you only if the two of you share a language. You can speak telepathically in this way to one creature at a time.

Mystic Hands

Starting when you choose this tradition at 3rd level, you learn to channel ki through your hands to move objects and strike foes at a distance. You can use your bonus action and spend a number of ki points up to half your monk level to enter a heightened state that lasts for 1 minute. Whenever you make an unarmed strike on your turn while you are in this state, you can project waves of energy with your strike, extending your reach by 5 feet per ki point spent.   In addition, you learn the mage hand cantrip. When you cast mage hand, you can make the spectral hand invisible. The weight you can lift with your mage hand increases to 10 lbs at 6th level, 15 lbs at 11th level, and 25 lbs at 17th level.

Telekinetic Throw

Starting at 6th level, you can use your bonus action to fling an object you are lifting with your mage hand by spending 2 ki points.   The object flies in a straight line up to 60 feet in a direction you choose before falling to the ground, stopping early if it impacts against a solid surface. If the object would strike a creature, that creature must make a Dexterity saving throw against your Ki save DC. On a failed save, the object strikes the target and stops moving. When the object strikes something, the object and what it strikes each take 1d8 bludgeoning damage for each 5 lbs the object weighs.   Starting at 17th level, you can use your bonus action to fling a paralyzed creature you are holding with your hold person or hold monster spell by spending 4 ki points. The paralyzed creature behaves as though it were an object.   When the creature strikes something, the creature and what it strikes each take 5d8 bludgeoning damage if it is a medium creature, or 7d8 if it is a large creature.

Force Of Will

Starting at 11th level, you can spend 2 ki points to cast one of the following spells. hold person, levitate, or suggestion, requiring no material components. Wisdom is your spellcasting ability score for these spells, and you use your Ki save DC for the saving throws of these spells.   Starting at 17th level you can also spend 6 ki points to cast bigby’s hand, hold monster, or rary’s telepathic bond in this way.

Mastery By Force

Starting at 17th level, your inner ki force has aligned with that of the universe, ascending your mystical striking power to its peak. Whenever you enter a heightened state with your Mystic Hands, the waves you can project extend by an extra 25 feet. In addition, whenever you make an unarmed strike while in a heightened state you may spend a number of ki points up to half your monk level to create a devastating shockwave. Each creature in a 15-foot sphere around your target must make a Strength saving throw against your Ki save DC.   On a failed save, a creature takes 1d8 damage and is pushed 5 feet away from the target for each ki point spent. On a failed save, a creature takes half damage and is not pushed back.

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