Speech Of Mind
Starting when you choose this tradition at 3rd
level, your mind awakens to the ability to
communicate via telepathy. You can
telepathically speak to and receive telepathic
messages back from any creature you can see
within 60 feet of you in this manner. The
creature understands you only if the two of you
share a language. You can speak telepathically in
this way to one creature at a time.
Mystic Hands
Starting when you choose this tradition at 3rd
level, you learn to channel ki through your hands
to move objects and strike foes at a distance.
You can use your bonus action and spend a
number of ki points up to half your monk level to
enter a heightened state that lasts for 1 minute.
Whenever you make an unarmed strike on your
turn while you are in this state, you can project
waves of energy with your strike, extending your
reach by 5 feet per ki point spent.
In addition, you learn the mage hand cantrip.
When you cast mage hand, you can make the
spectral hand invisible. The weight you can lift
with your mage hand increases to 10 lbs at 6th
level, 15 lbs at 11th level, and 25 lbs at 17th
level.
Telekinetic Throw
Starting at 6th level, you can use your bonus
action to fling an object you are lifting with your
mage hand by spending 2 ki points.
The object flies in a straight line up to 60 feet
in a direction you choose before falling to the
ground, stopping early if it impacts against a solid
surface. If the object would strike a creature, that
creature must make a Dexterity saving throw
against your Ki save DC. On a failed save, the
object strikes the target and stops moving. When
the object strikes something, the object and what
it strikes each take 1d8 bludgeoning damage for
each 5 lbs the object weighs.
Starting at 17th level, you can use your bonus
action to fling a paralyzed creature you are
holding with your hold person or hold monster
spell by spending 4 ki points. The paralyzed
creature behaves as though it were an object.
When the creature strikes something, the
creature and what it strikes each take 5d8
bludgeoning damage if it is a medium creature, or
7d8 if it is a large creature.
Force Of Will
Starting at 11th level, you can spend 2 ki points to
cast one of the following spells. hold person,
levitate, or suggestion, requiring no material
components. Wisdom is your spellcasting ability
score for these spells, and you use your Ki save
DC for the saving throws of these spells.
Starting at 17th level you can also spend 6 ki
points to cast bigby’s hand, hold monster, or
rary’s telepathic bond in this way.
Mastery By Force
Starting at 17th level, your inner ki force has
aligned with that of the universe, ascending your
mystical striking power to its peak. Whenever you
enter a heightened state with your Mystic Hands,
the waves you can project extend by an extra 25
feet. In addition, whenever you make an unarmed
strike while in a heightened state you may spend
a number of ki points up to half your monk level to
create a devastating shockwave. Each creature in
a 15-foot sphere around your target must make a
Strength saving throw against your Ki save DC.
On a failed save, a creature takes 1d8 damage
and is pushed 5 feet away from the target for each
ki point spent. On a failed save, a creature takes
half damage and is not pushed back.
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