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Way of the Fundamentals

Bonus Proficiency

At 3rd level, you become proficient with the Wisdom (Medicine) skill.

Fundamental Movements

Also, at 3rd level, you learn new mechanical movements, using special dice called fundamental dice.   Fundamentals. You learn three fundamental movements of your choice, which are detailed under the “Maneuvers” found in the Player’s Handbook on page 74. Many fundamental movements enhance your combat in some way. You can use only one movement per round.   You learn two additional movements of your choice at 6th, 11th and 17th levels. Each time you learn a fundamental movement, you can also replace one you know with a different one.   Fundamental Dice. You have four fundamental dice, which are d6s. A fundamental die is expended when you use it. You regain all of your expended fundamental dice when you finish a short or long rest.   You gain another fundamental die at 6th level and one more at 11th level.   Saving Throws. Some of your movements require your target to make a saving throw to resist the movements' effect.

Undying Focus

By 6th level, you have learned how to continue the fight until it is won. As a reaction to an attack that you can see, you can expend ki points up to half of your monk level. When you do so, you reduce the damage equal to 1d6 + your Wisdom modifier + the expended ki points.   Once you use this feature, you cannot use it again until you have finished a long rest.

Improved Fundamentals

Once you reach 11th level, you’ve studied and practiced the movements so much that it is second nature to you and are more effective. Your fundamental dice turn into d8s. At 17th level, your fundamental dice turn into d10s.   In addition, you can use a fundamental movement once per round and an additional fundamental movement as a reaction once per round.

Instinctive Combat

Finally at 17th level, you know your opponent so much that you can predict their next move. You do not suffer disadvantage while fighting an opponent that is invisible, while you are blinded, or in complete darkness. The creature does not have advantage to attack you in this way.

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