Bonus Proficiencies
When you choose this tradition at 3rd level, you gain proficiency
in the Medicine skill if you don’t already have it. You also gain
proficiency in the herbalism kit if you don’t already have it.
Radiant Guardian
Also at 3rd level, you can manipulate your ki to come to the
defense of your allies. You gain the following options:
- As a bonus action, you can cause a creature you can see within 30 feet of you to gain temporary hit points equal to your Martial Arts die. When you use this option, you can choose to spend up to 2 ki to increase the number of temporary hit points gained by one Martial Arts die per ki point spent. These temporary hit points last until the end of your next turn.
- When another creature within 30 feet of you takes damage, you can use your reaction and spend 1 ki point to disappear in a flash of light. You teleport to an unoccupied location within 5 feet of that creature, and grant it resistance to the triggering instance of damage. When you do so, you take damage equal to the damage that creature takes.
When you use this option, you can choose to spend 2
ki points, rather than 1. If you do so, you don’t take
damage equal to the damage the creature takes.
If you are within 5 feet of your target when you use this
option, you can choose to not teleport. In that case, the
total ki cost for this option decreases by 1.
Restoring Spirit
Beginning at 6th level, tapping into the magic of ki mends
your wounds. Whenever you spend ki, you regain hit
points equal to the number of ki points you spend.
When you regain hit points in this way, you can choose
to regain additional hit points equal to half your monk
level. Once you do so, you can't do so again until you
finish a long rest.
Enduring Body
At 11th level, the positive energy that runs through
your body causes you to age more slowly. For
every 10 years that pass, your body only ages 1 year.
You can also harness this energy to help your body brush off
attacks. As a bonus action, you can spend up to 3 ki points to
increase the effectiveness of your unarmored defense. For the
next minute, your AC equals 10 + your Dexterity modifier + your
Wisdom modifier + the number of ki points spent, as long as you
are wearing no armor and not wielding a shield.
Spiritual Defender
At 17th level, you gain the ability to commune with those you
meet, and come to their defense in their time of need. You can, for
1 minute, touch your palm to the chest of a willing creature that
speaks at least one language to grant them your protection. As
long as that creature is under your protection, you know the
distance and direction to their location, and you can sense their
current emotional state and whenever they take any damage. You
can have up to six creatures under your protection at any one
time, and a creature remains under your protection until you
choose to end it (no action required), or if they are ever on a
different plane of existence as you.
As an action, you can spend 10 ki points to teleport yourself
and up to eight willing creatures of your choice within 10 feet of
you to the location of one of the creatures under your protection.
You and the creatures you transport with you appear in
unoccupied locations within 60 feet of the targeted creature.
Once you teleport in this way, you can’t teleport to a target
more than 5 miles away from you until you finish a long rest.
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