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Way of the Dragon Warrior

Dragonheart

When you choose this monastic tradition at 3rd level, you can spea, read, and write draconic. Choose one type of dragon from the table below for your dragonheart. Your dragonheart is used by features you gain later.  
Dragon Damage Type  Breath Weapon
Black  Acid 5 by 30 ft. line (Dex. save)
Blue  Lightning  5 by 30 ft. line (Dex. save)
Brass  Fire  5 by 30 ft. line (Dex. save)
Bronze  Lightning  5 by 30 ft. line (Dex. save)
Copper  Acid  5 by 30 ft. line (Dex. save)
Gold  Fire  15 ft. cone (Dex. save)
Green  Poison  15 ft. cone (Con. save)
Red  Fire  15 ft. cone (Dex. save)
Silver  Cold  15 ft. cone (Con. save)
White  Cold  15 ft. cone (Con. save)
 

Draconic Resilience

At 3rd level, parts of your skin are covered by a thin sheen of dragon-like scales. When you aren’t wearing armor, your AC equals 13 + your Wisdom modifier. Additionally, you are resistant to the damage type of your dragonheart.

Dragon Style

At 3rd level, your study of dragons has led to improved Martial Arts abilities. You gain the following benefits:   Dragonscale Defense: When you use your Patient Defense feature, you gain resistance to the next melee attack that hits you before the start of your next turn.   Dragon's Flight: When you use your Step of the Wind feature, you gain the effects of the Dash and Disengage action and until the end of your turn you have advantage on saving throws against effects that would reduce your movement speed.   Dragon's Fury: When you use your Flurry of Blows, you can change the damage type of your unarmed strikes to that of your dragonheart.

Ki Breath

When you reach 6th level, you learn to channel the energy of dragons using your Ki. As an action, you can spend up to 3 ki points to exhale destructive energy. Your dragonheart determines the size, shape, and damage type and saving throw of the exhalation.   When you use your breath weapon, each creature in the area of the exhalation must make a saving throw. A creature takes 2d6 damage per ki point spent on a failed saving throw, or half as much damage on a successful one. The size of the damage dice changes as you gain monk levels, as shown in the Martial Arts column of the Monk table.   The maximum number of ki you can expend increase to 4 at 9th level, 5 at 13th level, and 6 at 17th level.

Frightful Roar

At 11th level, as an action you can spend 1 Ki points to let loose a mighty dragon's roar to frighten your enemies. Each creature within 30 feet that can hear you must succeed on a Wisdom saving throw or be frightened for 1 minute. Each creature can repeat the saving throw at the end of its turn to end the condition. If a creature's saving throw is successful or the effect ends for it, the creature is immune for 24 hours.

Aspect of the Dragon

At 17th level, you have mastered the Dragon Form. You gain the following benefits:   Draconic Mind: You may use your Stillness of Mind feature to remove any effect that is causing you to be blinded, deafened, paralyzed or poisoned by expending 2 Ki points.   Martial Dragon: If you spend 1 ki or more as part of your action on your turn, you can then immediately make one unarmed strike as a bonus action.   Soaring Dragon Strike: As an action, you may spend 2 Ki points to make a Soaring Dragon Strike. You may leap up to 10 feet into melee range directy towards your target and make an unarmed strike. If you hit with this unarmed strike, you deal an addtional martial arts die of damage for each 5 feet of movement in the leap. The damage type of this strike can be that of your dragonheart.

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