Way of the Crimson Blade
Blood Blades
Starting at 3rd level, you can use your control over
your blood, to manifest blades that cut through your
foes flesh and armor.
• You suffer half necrotic damage equal to your
proficiency bonus in order to manifest the blades.
• Your unarmed strikes deal your choice of necrotic,
piercing, slashing, or bludgeoning damage each time
you hit.
In addition, you can use a bonus action to increase
the reach of your unarmed strikes by 10 feet until the
end of your next turn.
Blood Arts Techniques
At 3rd level, when you channel ki into your attacks you
augment your blood blades to inflict fatal blows.
Whenever you hit a creature with one of the attacks
granted by your Flurry of Blows you can impose one of
the following effects on the target:
• Absorb Strength. The target must succeed on a
Constitution saving throw or it suffers disadvantage on
all attack rolls until the end of your next turn.
• Vitality Syphon. You regain hit points equal to half
the damage your attack deals.
• Sundering Strike. The target must succeed on a
Wisdom saving throw or have disadvantage on the next
saving throw it makes before the end of your next turn.
Sense of Blood
Beginning at 6th level, you can gain the ability to perceive the essence of living creatures. On your turn, you
can spend 1 ki point as a bonus action, gaining blindsight of 30 feet for 10 minutes.
This ability does not affect undead or constructs.
Iron Blood Techniques
At 11th level, you gain the ability to augment your
blood with your ki, to either bolster your attacks or
hasten your reflexes.
As a bonus action, you can expend up to 3 ki points
and choose one of the following features:
• Adrenaline Rush. You concentrate your ki in order to
accelerate the production of adrenaline in your body.
Your AC increases by 1 and your speed by 10 for every
ki point spent. This benefit lasts until the start of your
next turn.
• Blighting Blades. Necrotic energy surrounds your
blades temporarily. For the rest of your turn, your
blood blades attacks deal additional 1d10 necrotic
damage for every ki point spent.
Master of Blood Arts
At 17th level, you can transform your physical body
into the a form of pure blood. On your turn, you can
spend 5 ki points as a bonus action, assuming a blood
form which grants you the following benefits for 1
minute:
• You have resistance to bludgeoning, piercing, and
slashing damage.
• Your unarmed strikes score a critical hit, on a roll of
19 or 20.
• You emanate a dreadful aura in a 30-foot radius. The
first time any enemy creature enters the aura or starts
its turn there it must succeed on a Wisdom saving
throw or become frightened of you for 1 minute. A
creature can repeat the saving throw at the end of each
of its turns, ending the effect on itself on a success. If a
creature’s saving throw is successful or the effect ends
for it, the creature is immune to this feature.
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