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Way of the Crimson Blade

Blood Blades Starting at 3rd level, you can use your control over your blood, to manifest blades that cut through your foes flesh and armor. • You suffer half necrotic damage equal to your proficiency bonus in order to manifest the blades. • Your unarmed strikes deal your choice of necrotic, piercing, slashing, or bludgeoning damage each time you hit. In addition, you can use a bonus action to increase the reach of your unarmed strikes by 10 feet until the end of your next turn. Blood Arts Techniques At 3rd level, when you channel ki into your attacks you augment your blood blades to inflict fatal blows. Whenever you hit a creature with one of the attacks granted by your Flurry of Blows you can impose one of the following effects on the target: • Absorb Strength. The target must succeed on a Constitution saving throw or it suffers disadvantage on all attack rolls until the end of your next turn. • Vitality Syphon. You regain hit points equal to half the damage your attack deals. • Sundering Strike. The target must succeed on a Wisdom saving throw or have disadvantage on the next saving throw it makes before the end of your next turn. Sense of Blood Beginning at 6th level, you can gain the ability to perceive the essence of living creatures. On your turn, you can spend 1 ki point as a bonus action, gaining blindsight of 30 feet for 10 minutes. This ability does not affect undead or constructs. Iron Blood Techniques At 11th level, you gain the ability to augment your blood with your ki, to either bolster your attacks or hasten your reflexes. As a bonus action, you can expend up to 3 ki points and choose one of the following features: • Adrenaline Rush. You concentrate your ki in order to accelerate the production of adrenaline in your body. Your AC increases by 1 and your speed by 10 for every ki point spent. This benefit lasts until the start of your next turn. • Blighting Blades. Necrotic energy surrounds your blades temporarily. For the rest of your turn, your blood blades attacks deal additional 1d10 necrotic damage for every ki point spent. Master of Blood Arts At 17th level, you can transform your physical body into the a form of pure blood. On your turn, you can spend 5 ki points as a bonus action, assuming a blood form which grants you the following benefits for 1 minute: • You have resistance to bludgeoning, piercing, and slashing damage. • Your unarmed strikes score a critical hit, on a roll of 19 or 20. • You emanate a dreadful aura in a 30-foot radius. The first time any enemy creature enters the aura or starts its turn there it must succeed on a Wisdom saving throw or become frightened of you for 1 minute. A creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. If a creature’s saving throw is successful or the effect ends for it, the creature is immune to this feature.

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