Bo Spin
You gain proficiency in Bos. While you are holding your Bo, you gain a special melee attack to Spin your Bo, which does damage equal to your Martial Arts die on a hit and has a reach of 5 feet. You do not add your ability modifier to the damage of this attack, unless it is negative.
If you miss on this attack, you have Momentum, and the next attack with your Bo that hits deals additional damage equal to your Martial Arts die.
While wielding your Bo, you can Spin your Bo once as a bonus action, or twice if you also spend one ki point. You can Spin your Bo even when you don't have a valid target, and it counts as a miss.
Spin Deflect
If you have Momentum, when another creature targets you with a melee weapon attack, you can use a reaction to increase your AC by 5. You lose all your Momentum and cannot use this feature until you finish a short or long rest.
Untouchable Grace
At level 11 you can enter a stance where you make slight adjustments to your stance to avoid all but the keenest attacks. Unless you are surprised, each time you roll initiative you are under the effects of the blur spell, which does not require concentration and ends when you first take damage.
Swirling Dervish
At level 17 you can accelerate your Bo at an insane pace. When you use your Flurry of Blows, you can spin your Bo three additional times (up to a total of five attacks), provided that each Flurry of Blows attack isn't targeted at a creature you have already attacked this turn.
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