Way of Gravitation
Gravitational Punches
Starting when you choose this tradition at 3rd level, your blows are so heavy that they reform gravity around them. You gain the following benefits to your Flurry of Blows. Whenever hit two different creatures with the unarmed strikes granted by your Flurry of Blows, you can create a gravitational pull between the two creatures. Until the end of your next turn, the creatures can't willingly move while more than 20 feet away from each other, unless they are moving closer together. Whenever you hit the same creature with both of the unarmed strikes granted by your Flurry of Blows, you can create a vortex of high gravity within it, halving its speed until the end of your next turn.Light as a Feather
Also at 3rd level, you gain the ability to reduce your own gravity. When you're prone, you can stand up by spending 5 feet of movement, rather than half your speed.Fluctuate
At 6th level, you gain the following abilities.Catch. You can spend 1 ki point to cast feather fall without providing material components. Heavy Stance. As a reaction to being forcibly moved, you can increase your gravity and not be moved instead.
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