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Way of God’s Hand

Divine Palm

Starting at 3rd level, you can focus the divine spark within your body into your hand. While you aren’t wearing armor or wielding a shield, you can use your action to make a special unarmed strike, called a Heavenly Strike. A Heavenly Strike deals radiant damage and has a damage die equal to three of your Martial Arts dice. This attack ignores resistance to radiant damage.   When you gain the Extra Attack feature, your Heavenly Strike instead has a damage die equal to six of your Martial Arts dice.   Additionally, when you hit an object or a celestial, fiend, or undead creature with an unarmed strike, your attack deals extra radiant damage equal to your Martial Arts die. You can deal this extra damage only once per turn.

Deliver Unto Earth

At 6th level, the spark within you grows stronger. When you hit a Large or smaller creature with a Heavenly Strike, you can expend 1 ki point and attempt to grasp your target. The creature must make a Strength saving throw or become grappled by you (escape DC = your ki save DC). A celestial, fiend or undead creature has disadvantage on this saving throw. If you grapple a creature in this way, you can throw it a distance up to half your movement speed horizontally as part of the same action.

The Temple Within

Starting at 11th level, your body can’t be harmed while your divine spark burns brightly. As an action, you can enter a divine meditation. Until your divine meditation is over, you have resistance to all damage and all attacks against you have disadvantage.   While you’re in divine meditation, your speed is 0 and can’t increase, you can’t take reactions, and the only action you can take is a bonus action to end it. You can use this feature during a short or long rest, and any time that you spend using it is considered sleep.

Rise Unto Heaven

Starting at 17th level, you can cause the divine energy within your body to overflow freely. You can spend 5 ki points as a bonus action to enter a divine state for 1 minute. While you’re in a divine state, you score a critical hit whenever you hit a creature with a Heavenly Strike, a Heavenly Strike deals maximum damage instead of rolling against an object or a celestial, fiend, or undead creature, and you can use your Deliver Unto Earth feature to throw the target a distance up to your movement speed in any direction.

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