Volcanic Origin Spells |
|
Sorcerer Level |
Spell |
1st |
searing smite |
3rd |
magma burst |
5th |
fireball |
7th |
fire shield |
9th |
immolation |
11th |
investure of flame |
Bonus Proficiencies
At 1st level, you gain proficiency with simple melee
weapons, martial melee weapons, and smith's tools.
Volcanic Armoury
Also starting at 1st level, you can create molten weapons
that you use in battle. As a bonus action on your turn, you
can reach into the ground and pull out a molten weapon,
which appears in your hands as a simple or martial melee
weapon. The molten weapon lasts until you dismiss it on
your turn (no action required), it is further than 100 feet
from you, or you create a new molten weapon, at which
point it vanishes. As a bonus action while holding your
molten weapon, you can have it become a different simple
or martial melee weapon. The weapon is magical, and you
can use it as a spellcasting focus for your sorcerer spells.
Additionally, when you attack a hostile creature with
your molten weapon, you gain temporary hit points equal to
your Constitution modifier, which last until the start of your
next turn.
Obsidian Skin
Finally, at 1st level, your connection to magma grants you
extra fortitude. While you are wearing no armor and not
wielding a shield, your AC is 10 + your Constitution
modifier + your Charisma modifier, as your skin assumes a
rough, stony appearance.
Combustion
Starting at 6th level, you're able to strike out at those who
would dare attack you. When a creature hits you with an
attack, you can use your reaction to move up to your speed
directly towards that creature and make a single melee
weapon attack against it. If the attack hits, you deal an
additional 1d8 fire damage to the creature. If you make this
attack with your molten weapon, it instead takes 1d12 fire
damage. This extra damage increases by one die when you
reach 11th level (2d8 or 2d12), and again at 17th level (3d8
or 3d12).
Additionally, when you hit a creature with this attack, you
can spend up to 3 sorcery points. For each sorcery point
you spend, you can push the creature up to 10 feet directly
away from you.
Finally, any damage dealt by this feature ignores
resistance to fire damage, as you enforce your volcanic
power upon your enemies.
Flash Fire
At 14th level, your body burns as the volcano does. You gain
resistance to fire damage.
Additionally, when you deal fire damage to a creature
within 60 feet of you on your turn, you can spend 1 sorcery
point to teleport to an unoccupied space within 5 feet of it,
as you travel alongside the fire.
Heart of the Volcano
Starting at 18th level, you can spend 5 sorcery points as a
bonus action to become an avatar of the volcano. Your skin
turns as hard as bedrock, and your blood boils as hot as
lava. While in this form, you gain resistance to bludgeoning,
piercing, and slashing damage, and immunity to fire
damage. Additionally, attacks you make with your molten
weapon have advantage, and if you miss a creature you can
see with an attack from your molten weapon, it still takes
fire damage equal to your Charisma modifier.
You remain in this form for 1 minute. It ends early if you
die, or if you dismiss it on your turn (no action required).
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