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Volcanic Magic

Volcanic Origin Spells
Sorcerer Level  Spell
1st  searing smite
3rd  magma burst
5th  fireball
7th  fire shield
9th  immolation
11th  investure of flame

Bonus Proficiencies

At 1st level, you gain proficiency with simple melee weapons, martial melee weapons, and smith's tools.

Volcanic Armoury

Also starting at 1st level, you can create molten weapons that you use in battle. As a bonus action on your turn, you can reach into the ground and pull out a molten weapon, which appears in your hands as a simple or martial melee weapon. The molten weapon lasts until you dismiss it on your turn (no action required), it is further than 100 feet from you, or you create a new molten weapon, at which point it vanishes. As a bonus action while holding your molten weapon, you can have it become a different simple or martial melee weapon. The weapon is magical, and you can use it as a spellcasting focus for your sorcerer spells. Additionally, when you attack a hostile creature with your molten weapon, you gain temporary hit points equal to your Constitution modifier, which last until the start of your next turn.

Obsidian Skin

Finally, at 1st level, your connection to magma grants you extra fortitude. While you are wearing no armor and not wielding a shield, your AC is 10 + your Constitution modifier + your Charisma modifier, as your skin assumes a rough, stony appearance.

Combustion

Starting at 6th level, you're able to strike out at those who would dare attack you. When a creature hits you with an attack, you can use your reaction to move up to your speed directly towards that creature and make a single melee weapon attack against it. If the attack hits, you deal an additional 1d8 fire damage to the creature. If you make this attack with your molten weapon, it instead takes 1d12 fire damage. This extra damage increases by one die when you reach 11th level (2d8 or 2d12), and again at 17th level (3d8 or 3d12).   Additionally, when you hit a creature with this attack, you can spend up to 3 sorcery points. For each sorcery point you spend, you can push the creature up to 10 feet directly away from you.   Finally, any damage dealt by this feature ignores resistance to fire damage, as you enforce your volcanic power upon your enemies.

Flash Fire

At 14th level, your body burns as the volcano does. You gain resistance to fire damage.   Additionally, when you deal fire damage to a creature within 60 feet of you on your turn, you can spend 1 sorcery point to teleport to an unoccupied space within 5 feet of it, as you travel alongside the fire.

Heart of the Volcano

Starting at 18th level, you can spend 5 sorcery points as a bonus action to become an avatar of the volcano. Your skin turns as hard as bedrock, and your blood boils as hot as lava. While in this form, you gain resistance to bludgeoning, piercing, and slashing damage, and immunity to fire damage. Additionally, attacks you make with your molten weapon have advantage, and if you miss a creature you can see with an attack from your molten weapon, it still takes fire damage equal to your Charisma modifier.   You remain in this form for 1 minute. It ends early if you die, or if you dismiss it on your turn (no action required).

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