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Void Domain

Void Domain Spells
Cleric Level  Spells
1st  dissonant whispers, feather fall
3rd  levitate, silence
5th  fly, magic circle
7th  banishment, dimension door
9th  contact other plane, planar binding

Bonus Proficiency

When you choose this domain at 1st level, you gain proficiency with heavy armor and martial weapons.

Void-touched 

Also starting at 1st level, your experience of the Void has gifted you the ability to speak, read, and write Deep Speech and grants you proficiency in one of the following skills of your choice: Arcana, Investigation, or Insight.

Channel Divinity: Gravitational Pull 

Starting at 2nd level, you can use your Channel Divinity feature to affect the gravity around you.   As an action, you can present your holy symbol and create a sphere that attempts to pull entities in your direction. The sphere is centered on you and has a 15-foot radius. The sphere moves with you and lasts for 1 minute. Enemies treat the area as difficult terrain and loose objects are slowly pulled in your direction.    While this effect is active, you can use a bonus action on your turn to target one creature or unattended object sized Large or smaller in the area and attempt to pull the target directly to you. Creatures must succeed on a Strength saving throw or be pulled to the nearest unoccupied space adjacent to you. Target objects are drawn directly into your reach 

Unleash The Hidden Secrets 

Beginning at 6th level, when you are subjected to mind-altering effects, you can temporarily assault the psyche of your attacker with visions from beyond.   When you are the target of an effect that requires a Charisma, Intelligence, or Wisdom saving throw, you can use your reaction to subject the source creature to the untold horrors of the Void. The creature must make an Intelligence saving throw, taking 2d6 psychic damage on a fail.   Constructs automatically succeed on the saving throw.

Divine Strike 

At 8th level, you gain the ability to infuse your weapon strikes with divine energy. Once on each of your turns when you hit a creature with a weapon attack, you can cause the attack to deal an extra 1d8 psychic or force damage (your choice) to the target. When you reach 14th level, the extra damage increases to 2d8.

Master Of The Void 

At 17th level, you've been blessed with finer control over gravity and your mind and body has been honed against the horrors of the Void   You gain a flying (hover) speed equal to half your current walking speed. When you use your Channel Divinity feature, you gain resistance to force and psychic damage for 10 minutes.

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