Theatric Monastic
When you choose this monastic tradition at 3rd level,
you become proficient in the Athletics and Performance
skills if you do not already have them.
The nature of your Unarmored Defense changes.
While wearing no armor and not wielding a shield, your
AC equals 10 + your Dexterity modifier + your Charisma
modifier.
Your Ki save DC also changes:
Ki save DC = 8 + your proficiency bonus
+ your Strength Modifier
Magia Libre
Also at 3rd level, You can use your ki to duplicate the
effects of certain spells. You learn the Thaumaturgy
cantrip if you don't already know it. As an action, you can
spend 2 ki points to cast the jump, enlarge/reduce or
enhance ability spells on yourself without providing
material components. You can also spend 2 ki points to
cast the pyrotechnics XGE spell. Charisma is your
spellcasting ability for these spells.
Strong Fingers
Beginning at 6th level, you can shove or grapple a
creature instead of making an unarmed strike with
attacks made as a part of your Flurry of Blows.
Tag Team
Also at 6th level, when you are grappling a creature, you
can use your bonus action to designate an ally that can
see and hear you within 15 feet of you. If they are within
range to make a melee weapon attack against a creature
you are grappling, they can spend their reaction to do so,
or you can release your grapple and push the creature
toward up to 15 feet toward them.
Sleeper Hold
At 11th level, you can put a creature you are grappling
into a sleeper hold. As an action, you expend 2 to 6 ki
points. Roll 5d8, plus an additional 1d8 for each ki point
above 2 you spend. If the creature has fewer hit points
than the total of your roll, it falls unconscious for 1
minute. Constructs, undead and other creatures that do
not need to breathe or are immune to being charmed
aren’t affected by your sleeper hold.
Twirling Grapple
Also at 11th level, if you are attacked while you are
grappling a creature equal to your size or larger, you can
spend 3 ki points to use your reaction to position the
creature advantageously to you. You gain the benefits of
three-quarters cover (+5 AC). If the attack misses you,
but the attack roll is higher than the Armor Class of the
creature you are grappling, that creature becomes the
target of the incoming attack instead.
Mucho Macho Combo
At 17th level, you gain the ability to make a devastating
flying suplex against a creature you are grappling. When
you finish a Flurry of Blows and are grappling a creature,
you can spend 1-9 additional ki points to making a flying
suplex with one creature you are grappling. Upon
impact, the creature you are grappling takes 2d10 force
damage per ki point spent.
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