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The Way of the Luchador

Theatric Monastic

When you choose this monastic tradition at 3rd level, you become proficient in the Athletics and Performance skills if you do not already have them.   The nature of your Unarmored Defense changes. While wearing no armor and not wielding a shield, your AC equals 10 + your Dexterity modifier + your Charisma modifier.   Your Ki save DC also changes:
Ki save DC = 8 + your proficiency bonus + your Strength Modifier

Magia Libre

Also at 3rd level, You can use your ki to duplicate the effects of certain spells. You learn the Thaumaturgy cantrip if you don't already know it. As an action, you can spend 2 ki points to cast the jump, enlarge/reduce or enhance ability spells on yourself without providing material components. You can also spend 2 ki points to cast the pyrotechnics XGE spell. Charisma is your spellcasting ability for these spells.

Strong Fingers

Beginning at 6th level, you can shove or grapple a creature instead of making an unarmed strike with attacks made as a part of your Flurry of Blows.

Tag Team

Also at 6th level, when you are grappling a creature, you can use your bonus action to designate an ally that can see and hear you within 15 feet of you. If they are within range to make a melee weapon attack against a creature you are grappling, they can spend their reaction to do so, or you can release your grapple and push the creature toward up to 15 feet toward them.

Sleeper Hold

At 11th level, you can put a creature you are grappling into a sleeper hold. As an action, you expend 2 to 6 ki points. Roll 5d8, plus an additional 1d8 for each ki point above 2 you spend. If the creature has fewer hit points than the total of your roll, it falls unconscious for 1 minute. Constructs, undead and other creatures that do not need to breathe or are immune to being charmed aren’t affected by your sleeper hold.

Twirling Grapple

Also at 11th level, if you are attacked while you are grappling a creature equal to your size or larger, you can spend 3 ki points to use your reaction to position the creature advantageously to you. You gain the benefits of three-quarters cover (+5 AC). If the attack misses you, but the attack roll is higher than the Armor Class of the creature you are grappling, that creature becomes the target of the incoming attack instead.

Mucho Macho Combo

At 17th level, you gain the ability to make a devastating flying suplex against a creature you are grappling. When you finish a Flurry of Blows and are grappling a creature, you can spend 1-9 additional ki points to making a flying suplex with one creature you are grappling. Upon impact, the creature you are grappling takes 2d10 force damage per ki point spent.

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