The College of Divinity
Divine Revelation
At 3rd level, your deity blesses you with the ability to channel
their divine magic. Choose a Divine Domain from the table
below that best represents the deity you serve. You learn the
cantrip that corresponds to your deity's Divine Domain. It
counts as a Bard cantrip for you, but does not count against
your number of cantrips known.
Additionally, when your Spellcasting feature lets you learn a
bard spell of 1st-level or higher, you can choose the new spell
from your Divine Domain's list of Domain Spells (see the
Cleric class description in the Player's Handbook for Domain
Spell options), or from the bard spell list. You must otherwise
obey all the restrictions for selecting the spell, and it becomes
a bard spell for you.
Divine Revelation Table
Divine Domain Bonus Cantrip Channel Divinity
Knowledge guidance Knowledge of the Ages
Life spare the dying Preserve Life
Light produce flame Radiance of the Dawn
Nature thorn whip Charm Animals/Plants
Tempest shocking grasp Wrath of the Storm
Trickery minor illusion Invoke Duplicity
War sword burst Guided Strike
Supernatural Chorus
At 6th level, you gain the ability to channel the divinity of your
deity directly into the world. You gain the Channel Divinity
ability, and you start with two effects: Turn Undead, and the
Channel Divinity that corresponds with your Divine Revelation
choice.
Once you use your Channel Divinity you must complete a
short or long rest before you can use it again.
Turn Undead. As an action, you speak a prayer censuring
the undead. Each undead within 30 ft. of you must make a
Wisdom saving throw. On a failure, it is turned for 1 minute or
until it takes any damage. A turned creature must spend its
turns trying to move as far away from you as it can, and it can't
willingly move to a space within 30 ft. of you and cannot take
reactions. For its action, it can use only the Dash action or try
to escape from an effect that prevents it from moving.
Divine Revelation. You learn the Channel Divinity that
corresponds with your deity's domain in the Divine Revelation
table. See the Cleric class description in the Player's
Handbook for how it works.
Beatific Vision
At 14th level, your connection to the divine is so strong that
you can allow the power of your deity to shine forth from you,
causing your enemy's resolve to falter. When you cast spell
that forces a creature to make a saving throw, you can expend
a use of your bardic inspiration to impose disadvantage on the
target creature's saving throw.
If the spell targets multiple creatures, for each additional
bardic inspiration you expend, one more creature has
disadvantage on the saving throw.
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