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The College of Divinity

Divine Revelation At 3rd level, your deity blesses you with the ability to channel their divine magic. Choose a Divine Domain from the table below that best represents the deity you serve. You learn the cantrip that corresponds to your deity's Divine Domain. It counts as a Bard cantrip for you, but does not count against your number of cantrips known. Additionally, when your Spellcasting feature lets you learn a bard spell of 1st-level or higher, you can choose the new spell from your Divine Domain's list of Domain Spells (see the Cleric class description in the Player's Handbook for Domain Spell options), or from the bard spell list. You must otherwise obey all the restrictions for selecting the spell, and it becomes a bard spell for you. Divine Revelation Table Divine Domain Bonus Cantrip Channel Divinity Knowledge guidance Knowledge of the Ages Life spare the dying Preserve Life Light produce flame Radiance of the Dawn Nature thorn whip Charm Animals/Plants Tempest shocking grasp Wrath of the Storm Trickery minor illusion Invoke Duplicity War sword burst Guided Strike Supernatural Chorus At 6th level, you gain the ability to channel the divinity of your deity directly into the world. You gain the Channel Divinity ability, and you start with two effects: Turn Undead, and the Channel Divinity that corresponds with your Divine Revelation choice. Once you use your Channel Divinity you must complete a short or long rest before you can use it again. Turn Undead. As an action, you speak a prayer censuring the undead. Each undead within 30 ft. of you must make a Wisdom saving throw. On a failure, it is turned for 1 minute or until it takes any damage. A turned creature must spend its turns trying to move as far away from you as it can, and it can't willingly move to a space within 30 ft. of you and cannot take reactions. For its action, it can use only the Dash action or try to escape from an effect that prevents it from moving. Divine Revelation. You learn the Channel Divinity that corresponds with your deity's domain in the Divine Revelation table. See the Cleric class description in the Player's Handbook for how it works. Beatific Vision At 14th level, your connection to the divine is so strong that you can allow the power of your deity to shine forth from you, causing your enemy's resolve to falter. When you cast spell that forces a creature to make a saving throw, you can expend a use of your bardic inspiration to impose disadvantage on the target creature's saving throw. If the spell targets multiple creatures, for each additional bardic inspiration you expend, one more creature has disadvantage on the saving throw.

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