Sunblessed Quirks |
|
d6 |
Quirk |
1 |
You enjoy being in sunlight as much as possible. |
2 |
Your body never appears to be effected by long exposure to sunlight. |
3 |
The footsteps you leave seem to singe, as if slightly burned. |
4 |
Your eyes seem to shine or twinkle brightly, and your skin is always warm to the touch. |
5 |
You envy the power of the sun, as you wish that you could be so grossly incandescent. |
6 |
Your hair is a vibrant blonde, red, or auburn color. |
Magic of the Sun
Your connection to summer and the sun gives you the option
to learn some additional spells that focus on fire, heat, and
solar radiance. When your Spellcasting feature lets you learn
a sorcerer spell of 1st level or higher, you gain an additional
spell from the list below. These spells do not count towards
the total number of spells you know, and the spells count as a
sorcerer spells for you.
Sorcerer Level |
Spell |
1st |
guiding bolt |
3rd |
continual flame |
5th |
daylight |
7th |
aura of life |
9th |
dawn |
11th |
sunbeam |
Soul of the Sun
At 1st level, you learn the light and
control flames cantrips. In addition, you
have advantage on Perception checks made
in daylight.
You also learn to read, write, and speak
Celestial, and you always know the position of the sun,
even when underground.
Light of the Dawn
Beginning at 1st level, as a bonus action you can cause your
body to radiate bright light in a 10 foot radius from you, with
dim light out an additional 10 feet. You can end this effect at
any time.
In addition, you can attune yourself to the sun to gain
additional strength from it. By spending 1 minute in direct
sunlight by meditating, you gain temporary hit points equal to
half your sorcerer level plus your Charisma modifier.
Once you have used this feature, you cannot do so again
until you finish a long rest.
Strength of the Flame
At 6th level, you gain resistance to fire and radiant damage.
In addition, whenever you start casting a spell of 1st level
or higher that deals fire or radiant damage, blinding flames
or light suddenly shine from you. This light causes creatures
of your choice that you can see within 10 feet of you to make
a Wisdom saving throw against your spell save DC. On a
failed save, the target is blinded until the beginning of their
next turn.
Heart of the Sunflare
By 14th level, you have become accustomed to heat and
brightness. You are unaffected by the effects of extreme heat,
and you are immune to the blinded condition.
In addition, when you cast a spell that deals fire or radiant
damage, you can spend 2 sorcery points to make one target
of the spell receive additional fire or radiant damage equal to
half your sorcerer level.
Aspect of High Noon
At 18th level, your very essence is powered by the sun. You
gain immunity to fire and radiant damage.
In addition, you can spend 5 sorcery points to wreathe
yourself in bright flames or light. For up to 1 minute while in
this form, you gain the following benefits:
- Spells you cast that deal fire or radiant damage ignore resistances to fire and radiant damage, and treat immunities to fire and radiant damage as resistances.
- Whenever you are subject to fire or radiant damage, you instead regain hit points equal to 1/4th the damage dealt.
- Lights or flames within a 20 foot radius of you cannot be extinguished or dimmed by any means. Any extinguished lights or flames become reignited when they are within this aura.
Once you have used this feature, you cannot do so again
until you finish a long rest.
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