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Strider

Bonus Proficiencies When you choose this archetype at 3rd level, you gain proficiency in the Nature and Survival skills, if you don't already have it. Swift Movement Beginning at 3rd level, you can move with swiftness across the battlefield that few can match. Your movement speed on foot increases by 10 feet. If you are mounted, your mount's speed increases by 10 feet. In addition, if you move at least 10 feet straight toward a creature and hit it with a melee weapon attack, the attack deals an extra 1d8 damage. You can gain this benefit only once per turn. Quickened March Beginning at 7th level, whether you are mounted or on foot, your travel pace is doubled, as is the travel pace of up to ten companions while they're within 60 feet of you and you're not incapacitated. Lone Wolf Beginning at 11th level, not only are you used to being alone, but you also fight better alone. You gain a +2 bonus to attack and damage rolls against creatures that are at least 10 feet away from each of your allies, as long as no creature other than you has dealt damage to it since your last turn. Against All Odds When you reach 15th level, you can stand against unbelievable odds and still manage to come out on top (or at least alive). While you have less than half of your hit points remaining, you gain a +2 bonus to Armor Class.

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