Strider
Bonus Proficiencies
When you choose this archetype at 3rd level, you gain
proficiency in the Nature and Survival skills, if you don't
already have it.
Swift Movement
Beginning at 3rd level, you can move with swiftness across
the battlefield that few can match. Your movement speed on
foot increases by 10 feet. If you are mounted, your mount's
speed increases by 10 feet.
In addition, if you move at least 10 feet straight toward a
creature and hit it with a melee weapon attack, the attack
deals an extra 1d8 damage. You can gain this benefit only
once per turn.
Quickened March
Beginning at 7th level, whether you are mounted or on foot,
your travel pace is doubled, as is the travel pace of up to ten
companions while they're within 60 feet of you and you're not
incapacitated.
Lone Wolf
Beginning at 11th level, not only are you used to being alone,
but you also fight better alone. You gain a +2 bonus to attack
and damage rolls against creatures that are at least 10 feet
away from each of your allies, as long as no creature other
than you has dealt damage to it since your last turn.
Against All Odds
When you reach 15th level, you can stand against
unbelievable odds and still manage to come out on top (or at
least alive). While you have less than half of your hit points
remaining, you gain a +2 bonus to Armor Class.
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