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Split Soul

Dual Anatomy

Your soul splits and latches into a Tiny CR 0 beast of your choice. You learn the find familiar spell, but it doesn't count against your number of sorcerer spells known, and for you, it doesn't require material components.   Your familiar has the beast creature type and hit points equal to twice your sorcerer level. In addition, when you cast a spell with a range other than self, the spell can originate from your familiar without using your familiar's reaction.

Death Swap

Starting at 1st level, if you would be reduced to 0 hit points but not killed outright while you and your familiar are on the same plane of existence, you can drop to 1 hit point instead. If you do so, your familiar drops to 0 hit points instead, and you can't cast find familiar again until you complete a short or long rest.

Shard Guardian

At 6th level, you learn to split the soul fragment residing within your familiar. As an action, you can spend 3 sorcery points to divide your familiar and cast spirit guardians. It counts as a sorcerer spell for you when cast in this way, and your familiar is considered dismissed until the spell ends.

Ephemeral Exchange

Starting at 14th level, you learn to magically transpose your soul with its fragment. While your familiar is within 60 feet of you, you can use a bonus action to teleport to the space your familiar occupies, swapping places.

Union Phase

At 18th level, you learn how to reunite your soul for a short time. As an action, you can absorb your familiar into you for 1 minute so long as it isn't dismissed. While united in this way, you and and your familiar occupy the same space, and you gain the following benefits:
  • Your walking speed increases by 10 feet, and you gain a flying speed equal to your walking speed
  • You gain temporary hit points equal to your sorcerer level + your Charisma modifier.
  • Once during the duration, if you fail a Constitution saving throw, you can choose to succeed instead.
Once you use this feature, you can't do so again until you finish a long rest or you expend 6 sorcery points to use it again.

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