Warbonder
At 3rd level, your spirit bond has grown strong enough to allow you to coordinate attacks with your wildbond. Your wildbond's size increases to Medium. Whenever you hit a creature with an attack, your wildbond has advantage on its next attack against the creature, provided that it is made before the end of its next turn.
Quick to Strike
At 6th level, you have learned how to pounce like a predator. Immediately after initiative is rolled, you can use your reaction to move up to half your movement speed and make a melee weapon attack.
In addition, you now have advantage on any initiative rolls made while within 30 feet of your wildbond.
Bond Unrelenting
At level 10, your connection with your wildbond feels untouchable. When your wildbond is reduced to 0 hit points, you can use your reaction to cause it to drop to 1 hit point instead. You can’t use this feature again until you finish a short or long rest.
Spirit Roar
At 14th level, your spirit bond has been tempered by your combat experience, letting you harness your wildbond's innate vocal power. As an action, each creature of your choice within 60 feet of you that can hear you must succeed on a Wisdom saving throw against a DC equal to 8 + your Proficiency bonus + your Wisdom modifier or become frightened of you for 1 minute. A creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. If a creature's saving throw is successful or the effect ends for it, the creature is immune to this feature for the next 24 hours
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