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Spirit of the Dark

Nightbonder

Starting at level 3, your spirit bond has grown stronger, now drawing power from the night. Your wildbond's size increases to Medium and its darkvision extends to 120 feet. In addition, when you and your wildbond are within 30 feet of each other, you can each add your Wisdom modifier to any Dexterity (Stealth) checks you make.
  Additionally, you can cast sleep as a 2nd-level spell once with this trait, requiring no material components and with Wisdom as your spellcasting ability, and you regain the ability to cast it this way when you finish a long rest.

Deathbonder

At 6th level, you tap into forbidden magic to strengthen your wildbond. Your wildbond gains resistance to necrotic damage and when it hits a creature with a natural weapon attack, the creature takes an additional 1d6 necrotic damage and your wildbond gains temporary hit points equal to the necrotic damage dealt.

Shadowbonder

At level 10, when your wildbond is in dim light or darkness, the wildbond can use its bonus action to teleport up to 60 feet to an unoccupied space it can see that is also in dim light or darkness. If you are within 60 feet of your wildbond when it teleports, you can choose to swap places with your wildbond.

Life Sapper

At 14th level, when you or your wildbond has advantage on an attack, you can choose to forgo that advantage. If the attack hits, it deals an additional 2d6 necrotic damage and you or your wildbond (your choice) regain hit points equal to the necrotic damage dealt. You can use this feature a number of times equal to your Wisdom modifier (a minimum of once). You regain any expended uses when you finish a short or long rest.

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