Shadowform
When you choose the Shadowfell at 2nd level, you summon
an amicus from that plane. Your amicus is an undead. Your
amicus gains proficiency in two of the following skills of your
choice: Deception, Intimidation, Perception, and Stealth.
In addition, you and your amicus have advantage on
Charisma ability checks made to interact with undead.
Embrace the Shadows
Beginning at 6th level, you have advantage on Charisma
ability checks made to interact with a creature so long as
your target has no trusted friends or allies within sight.
Additionally, creatures of your choice within 120 feet of you
which are aware of you have disadvantage on all saving
throws made to resist becoming frightened.
Crushing Despair
Starting at 10th level, you can use an action to attempt to
crush a creature with overwhelming despair. The creature
must succeed on a Wisdom saving throw (DC equal to your
spell save DC). On a failure, the creature is affected by
despair. Roll a d6 to determine the effects, using the Shadowy
Despair table.
Shadowy Despair |
|
d6 |
Result |
1 - 3 |
Apathy. The target has disadvantage on death
saving throws and on Dexterity checks for
initiative, and gains the following flaw: "I don't
believe I can make a difference to anyone or
anything." |
4 - 5 |
Dread. The target has disadvantage on all saving
throws and gains the following flaw: "I am
convinced that this place is going to kill me." |
6 |
Madness. The target has disadvantage on ability
checks and saving throws that use Intelligence,
Wisdom, or Charisma, and gains the following
flaw: "I can't tell what's real anymore." |
This despair lasts for 1 hour, or until the target is subject to
a calm emotions spell or similar magic. The target can make
another saving throw against this effect if you or your
companions do anything harmful to it.
You can use this feature once, and regain the ability to do
so when you finish a short or long rest.
Immortal
Beginning at 18th level, your soul becomes irrevocably
bonded to your amicus. Whenever you would be killed,
instead of disappearing, your amicus is transported to a
random location in the Shadowfell. Your soul, bound to your
amicus, does not travel to the Outer Planes as normal.
Instead, it persists in a weakened form, attached to your
amicus. As days pass, your amicus begins to exude shadows
and wispy smoke.
At the end of a number of days equal to 1d4 + 3, your
physical body disappears from wherever it is, and reforms
next to your amicus. Your body reforms even if it were
completely destroyed, incinerated, or otherwise doesn't exist
anymore.
When you die of old age, your body still reforms, but the
body that returns is undead, ceasing to age.
If your amicus is killed before your body reforms, this
ability fails to save you, and your soul travels to the Outer
Planes as normal.
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