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Shadowfell-Touched

Shadowform

When you choose the Shadowfell at 2nd level, you summon an amicus from that plane. Your amicus is an undead. Your amicus gains proficiency in two of the following skills of your choice: Deception, Intimidation, Perception, and Stealth. In addition, you and your amicus have advantage on Charisma ability checks made to interact with undead.

Embrace the Shadows

Beginning at 6th level, you have advantage on Charisma ability checks made to interact with a creature so long as your target has no trusted friends or allies within sight. Additionally, creatures of your choice within 120 feet of you which are aware of you have disadvantage on all saving throws made to resist becoming frightened.

Crushing Despair

Starting at 10th level, you can use an action to attempt to crush a creature with overwhelming despair. The creature must succeed on a Wisdom saving throw (DC equal to your spell save DC). On a failure, the creature is affected by despair. Roll a d6 to determine the effects, using the Shadowy Despair table.
Shadowy Despair
d6 Result
1 - 3 Apathy. The target has disadvantage on death saving throws and on Dexterity checks for initiative, and gains the following flaw: "I don't believe I can make a difference to anyone or anything."
4 - 5 Dread. The target has disadvantage on all saving throws and gains the following flaw: "I am convinced that this place is going to kill me."
6 Madness. The target has disadvantage on ability checks and saving throws that use Intelligence, Wisdom, or Charisma, and gains the following flaw: "I can't tell what's real anymore."
This despair lasts for 1 hour, or until the target is subject to a calm emotions spell or similar magic. The target can make another saving throw against this effect if you or your companions do anything harmful to it. You can use this feature once, and regain the ability to do so when you finish a short or long rest.

Immortal

Beginning at 18th level, your soul becomes irrevocably bonded to your amicus. Whenever you would be killed, instead of disappearing, your amicus is transported to a random location in the Shadowfell. Your soul, bound to your amicus, does not travel to the Outer Planes as normal. Instead, it persists in a weakened form, attached to your amicus. As days pass, your amicus begins to exude shadows and wispy smoke. At the end of a number of days equal to 1d4 + 3, your physical body disappears from wherever it is, and reforms next to your amicus. Your body reforms even if it were completely destroyed, incinerated, or otherwise doesn't exist anymore. When you die of old age, your body still reforms, but the body that returns is undead, ceasing to age. If your amicus is killed before your body reforms, this ability fails to save you, and your soul travels to the Outer Planes as normal.

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