Sealed Horror
The Seal
Beginning when you choose this origin at 1st level, a terrifying powerful creature that has been sealed inside of your body for years has finally manifested its power. You choose the creature type of the sealed horror within you. You are a humanoid, but you count as a creature of that type for the purposes of spells and features which reveal your creature type. You can speak, read, and write the language associated with your sealed horror's creature type. Creature type Damage type Language aberration poison deep speech fiend fire abyssal or infernal ooze acid speak with oozes undead necrotic speak with sapient undead fey (unseelie) cold sylvan Additionally, when you cast a sorcerer spell that deals damage, you can choose to change its damage type to the damage type associated with your sealed horror.Walking Death
Also at 1st level, when your consciousness slips away, you can let the horror within temporarily take over your body. When you are reduced to 0 hit points, your sealed horror wrenches control away from you, dragging you to safety. You can immediately move up to 30 feet without provoking opportunity attacks. You can choose to expend a spell slot of 1st level or higher, moving an additional 15 feet per level of the spell slot expended.Monstrous Aegis
When you reach 6th level, you can use your bonus action to spend 1 sorcery point to gain resistance to the damage type associated with your horror and advantage on death saving throws for 1 hour.One of Them
Also at 6th level, whenever you make a Charisma check when interacting with creatures of the same creature type as your horror's, your proficiency bonus is doubled if it applies to the check.Support from Within
At 14th level, the horror within understands that its survival necessitates your survival. You gain your choice of one of the following features, depending on which represents your horror the best:Supernatural Armor. Your AC is 21 unless it would be higher.
Toughened Skin. When you take damage, you can use your reaction to reduce the damage taken by an amount equal to your sorcerer level plus your Charisma modifier. You can use this feature a number of times equal to your Charisma modifier, and you regain all expended uses upon finishing a long rest.
Wall Runner. You are always under the effects of feather fall and spider climb spells, and your speed increases by 15 feet.
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