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Red Hound

Red Hound Magic At 3rd level, you gain the following spells in addition to your normal Ranger spells at their associated levels. Red Hound Spells Ranger Level Spells 3rd bane 5th blindness/deafness 9th bestow curse 13th banishment 17th contagion Locate Blood Tracks Starting at 3rd level, you gain the ability to magically sense the presence of a creature that you have previously injured. As an action, you can detect the distance and direction of that creature, if it is within 1 mile of you. This ability does not affect undead or constructs. Once you use this feature, you can’t use it again until you finish a short or long rest. Hemoplague At 3rd level, you gain the ability to place a vile blood curse on your target. As a bonus action, you can target a creature within 60 feet of you. The target is cursed for 1 minute. The curse ends early if the target dies, you die, or you are incapacitated. Until the curse ends: • You gain a bonus to damage rolls against the cursed target equal to your proficiency bonus. • The first attack you make against the target in each of your turns is made with advantage. You can’t use this feature again until you finish a short or long rest. Red Hound’s Fortitude At 7th level, you have learned to endure deadly curses and poisons from your opponent's attacks. You gain proficiency in Constitution saving throws. Hunter’s Pursuit When you reach 11th level, your skill hunting down your enemies and avoiding attacks has greatly improved. Your speed increases by 10 feet. Also, opportunity attacks against you are made with disadvantage. Improved Hemoplague At 15th level, when you use the Hemoplague feature, in addition to the feature’s effects you can momentarily ignore your enemies resistances or immunities with the use of your blood magic. If you hit, the target you can ignore its resistances and deal damage as if the target has vulnerability to your weapon’s damage, or ignore its immunity to the damage type and deal damage as normal.

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