Red Hound
Red Hound Magic
At 3rd level, you gain the following spells in addition to
your normal Ranger spells at their associated levels.
Red Hound Spells
Ranger Level Spells
3rd bane
5th blindness/deafness
9th bestow curse
13th banishment
17th contagion
Locate Blood Tracks
Starting at 3rd level, you gain the ability to magically
sense the presence of a creature that you have previously injured. As an action, you can detect the distance
and direction of that creature, if it is within 1 mile of
you. This ability does not affect undead or constructs.
Once you use this feature, you can’t use it again until
you finish a short or long rest.
Hemoplague
At 3rd level, you gain the ability to place a vile blood
curse on your target. As a bonus action, you can target
a creature within 60 feet of you. The target is cursed
for 1 minute. The curse ends early if the target dies,
you die, or you are incapacitated. Until the curse ends:
• You gain a bonus to damage rolls against the cursed
target equal to your proficiency bonus.
• The first attack you make against the target in each
of your turns is made with advantage.
You can’t use this feature again until you finish a short
or long rest.
Red Hound’s Fortitude
At 7th level, you have learned to endure deadly curses
and poisons from your opponent's attacks. You gain
proficiency in Constitution saving throws.
Hunter’s Pursuit
When you reach 11th level, your skill hunting down
your enemies and avoiding attacks has greatly
improved. Your speed increases by 10 feet.
Also, opportunity attacks against you are made with
disadvantage.
Improved Hemoplague
At 15th level, when you use the Hemoplague feature, in
addition to the feature’s effects you can momentarily
ignore your enemies resistances or immunities with
the use of your blood magic. If you hit, the target you
can ignore its resistances and deal damage as if the
target has vulnerability to your weapon’s damage, or
ignore its immunity to the damage type and deal
damage as normal.
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