Trivial Pursuits
At 3rd level, your specialist knowledge
becomes almost supernatural in its acuity.
When you make an ability check for an
Intelligence based skill (Investigation,
Nature, Religion, Arcana) covered under
your Expertise feature, you can triple the
proficiency bonus added to the roll instead
of doubling it.
I’ve Seen This Before Somewhere
At 3rd level, you learn the comprehend
languages spell, and can cast it at-will.
Acute Analysis
Starting at 7th
level, if you spend
at least 1 minute observing an object
outside of combat, you can learn certain
information about it.
The DM tells you two of the following
characteristics of your choice:
- The material the object is made from and which culture the design hails from where relevant
- Its current AC, hit points and damage threshold (for walls, buildings and similar constructs the statistics given are for a 5 foot cube).
- Any resistances, immunities and vulnerabilities it possesses, including whether it is invulnerable to being destroyed by conventional means
Scholar Needs No Sleep
Starting at 14th level, you no longer need
to sleep, though you must still rest to
regain your abilities. You can read, study
and write during a rest and still gain its
benefits, including scribing spells, crafting
items and attuning to magical objects.
A Useful Fact
Starting at 18th level, you can apply your
academic knowledge in situations where
they wouldn’t usually apply. Choose three
skills from the following list: Acrobatics,
Athletics, Medicine, Sleight of Hand,
Stealth, Survival. When making an ability
check based in any of your chosen skills,
you always add double your proficiency
bonus to the check as if it fell underneath
the purview of your Expertise feature.
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