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Professor

Trivial Pursuits

At 3rd level, your specialist knowledge becomes almost supernatural in its acuity. When you make an ability check for an Intelligence based skill (Investigation, Nature, Religion, Arcana) covered under your Expertise feature, you can triple the proficiency bonus added to the roll instead of doubling it.

I’ve Seen This Before Somewhere

At 3rd level, you learn the comprehend languages spell, and can cast it at-will.

Acute Analysis

Starting at 7th level, if you spend at least 1 minute observing an object outside of combat, you can learn certain information about it. The DM tells you two of the following characteristics of your choice:
    • The material the object is made from and which culture the design hails from where relevant
    • Its current AC, hit points and damage threshold (for walls, buildings and similar constructs the statistics given are for a 5 foot cube).
  • Any resistances, immunities and vulnerabilities it possesses, including whether it is invulnerable to being destroyed by conventional means

Scholar Needs No Sleep

Starting at 14th level, you no longer need to sleep, though you must still rest to regain your abilities. You can read, study and write during a rest and still gain its benefits, including scribing spells, crafting items and attuning to magical objects.

A Useful Fact

Starting at 18th level, you can apply your academic knowledge in situations where they wouldn’t usually apply. Choose three skills from the following list: Acrobatics, Athletics, Medicine, Sleight of Hand, Stealth, Survival. When making an ability check based in any of your chosen skills, you always add double your proficiency bonus to the check as if it fell underneath the purview of your Expertise feature.

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