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Portals Domain

Domain spells

You gain domain spells at the cleric levels listed in the Portal Domain Spells table. See the Cleric class features for how domain spells work.
Cleric Level  Portal Domain Spells
1st  expeditious retreat, jump
3rd  knock, misty step
5th  blink, thunder step
7th  dimension door, banishment
9th  passwall, teleportation circle
11th  arcane gate
13th  teleport

Rift

As a bonus action, you can create a shimmering and immobile rift within an opening or frame you can see within 5 feet of you, provided that the space is no bigger than 10 feet on any side. The dimensional rift bridges the distance between that space and any point within 30 feet of it that you can see or specify by distance and direction (such as “30 feet straight up”). While next to the rift, you can see through it and are considered to be next to the destination as well, Anything you put through the rift (including a portion of your body) emerges at the destination. Only you can use the rift, and it lasts until the end of your next turn. You can use this ability a number of times equal to your Wisdom modifier, and uses recharge at the end of a long rest.

Channel Divinity: Word of Opening

Starting at 2nd level, you can use your Channel Divinity to speak a greater word of unlocking and unbinding which forces open a portal or doorway otherwise closed to you. This ability unlocks and opens a doors or portal regardless of the reason it was blocked or how large it is, and removes any physical blockage keeping it closed. This effect can even unseal portals held closed by magic. If this ability is unable to open a door or portal, the DM must inform you the means by which it can be opened.

Ridealong

At 6th level, other creatures can now use your Rift at your discretion. In addition, whenever you cast spell that teleports you, you may bring along an additional willing creature of medium size or smaller which is touching you when you cast the spell.

Potent Spellcasting

Starting at 8th level, you add your Wisdom modifier to the damage you deal with any cleric cantrip.

Multifarious Doors

Starting at 17th level, you can summon any number of Rifts with a single bonus action, and you regain all uses of your Rift feature at the end of a short rest.

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