Plaguebringer Quirks |
|
d6 |
Quirk |
1 |
You often cover yourself in bandages to hide scars from past diseases and afflictions. |
2 |
You enjoy the company of those who are sickly or diseased. |
3 |
The skin around your eyes, fingertips, lips, toes, and ears appears shriveled, blackened, and dry. |
4 |
Your eyes are a sickly color of green, red, black, or yellow. |
5 |
Your footprints on grass, plants, and other living natural terrain cause the plant life to wither and turn black. |
6 |
You have a raspy voice, as though you are always sick. |
Magic of the Plague
Your connection to plagues gives you the option to learn
some additional spells that focus on diseases and harm.
When your Spellcasting feature lets you learn a sorcerer spell
of 1st level or higher, you gain an additional spell from the list
below. These spells do not count towards the total number of
spells you know, and the spells count as a sorcerer spells for
you.
Sorcerer Level |
Spell |
1st |
ray of sickness |
3rd |
ray of enfeeblement |
5th |
stinking cloud |
7th |
blight |
9th |
contagion |
11th |
harm |
Knowledge of the Infected
Starting at 1st level, your connection to plagues grants you
unnatural powers. You gain immunity to disease, and you
also learn the acid splash cantrip.
Additionally, your knowledge of diseases allows for you to
more easily identify what causes sicknesses and how to
diagnose them. You gain proficiency in the Medicine skill.
Life of the Sickened
At 1st level, your body has become unaffected by rotting foods
and some poisons. You are able to eat raw and rotten food
without suffering ill effects from them.
In addition, you have advantage on saving throws against
the poisoned condition.
Fear of the Contagious
By 6th level, your connection to the diseased and decaying
has strengthened. You have resistance to necrotic damage.
In addition, you can cause those near you to become
frightened of you by your appearance or illnesses. As an
action, you can choose creatures up to your Charisma
modifier within 20 feet of you to make a Wisdom saving
throw against your spell save DC. On a fail, you cause a target
to witness an illusion that makes their body appear to start
decaying as if severely ill, and they become frightened of you
until the end of their next turn. If the target has skin or fur,
their body appears to wither as flesh and fur falls off of their
limbs. If the target has a metal or material body, their body
appears to rust or wilt rapidly.
Targets immune to being frightened or are undead are
unaffected by this effect, and you can use this feature a
number of times equal to your Charisma modifier per long
rest.
Aura of the Afflicted
By 14th level, you can use a bonus action to cast stinking
cloud without expending a spell slot or using material
components. When you cast stinking cloud in this way, the
spell instead applies to only creatures within a 5 foot radius
of you. You can use this feature a number of times equal to
your Charisma modifier per short or long rest.
Additionally, whenever you come across someone who
carries a disease, you can attempt to remove the disease from
them and bear the disease yourself. By spending 1 minute in
concentration while touching the afflicted individual, you can
remove one disease from them. You then take on the
appearance as having this disease for 1d6 days, though you
suffer no ill effects of the disease itself.
Form of the Rotten
At 18th level, you have become a harbinger of plagues. You
gain immunity to necrotic damage, and any spell that you cast
that causes a disease or poison treats the diseases as
magical.
In addition, you can spend 5 sorcery points to change the
range of the spell contagion from touch to a 30 foot sphere
centered on yourself. This spell moves with you and lasts up
to 1 minute. Additionally, you can choose up to two diseases
instead of one. When you choose two diseases, they both
work at the same time, and each targeted creature must roll
twice, once for each disease. You can choose a number of
creatures within range of this spell up to your Charisma
modifier to be immune to its effects.
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