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Path of Throwing Anything

Throw Anything

Starting at 3rd level, you have a talent for dealing damage with projectiles. When raging, you can make thrown weapon attacks with anything you can carry in one hand out to a range of 90 feet, and you are proficient in these attacks. Regardless of what you are throwing, the damage die for the weapon is 1d10.   You can throw larger objects by succeeding on a Strength (Athletics) ability check as part of making the attack. If you fail the check, the attack is wasted. Throwing larger objects deals more damage as specified below.   You can throw willing creatures in this way, or unwilling creatures, in which case you must have the creature grappled first.
Object Size   Check DC Weapon Damage Dice
Medium   20 2d10
Large  25  3d10
Huge  30  4d10

Catch Me if You Can

At 6th level, if something is thrown at you, you are able to catch it and block the blow. When a creature makes a ranged weapon attack at you with a thrown weapon, you can reduce the damage by 1d10 for each level you possess in this class. If the damage is reduced to 0, you may use your reaction to immediately throw it back at the attacker.

The Sky is Falling

At 10th level, the range at which you can throw things extends to your line of sight, but any attacks made at targets farther away than 90ft are made at disadvantage.

Mighty Throw

At 14th level, you can throw gargantuan objects and creatures, at great risk to your own wellbeing. When you throw a gargantuan object or creature, failing on your Strength (Athletics) check gives you a level of exhaustion.
Object Size  Check DC  Weapon Damage Dice
Gargantuan  30  5d10

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