Throw Anything
Starting at 3rd level, you have a talent for dealing
damage with projectiles. When raging, you can
make thrown weapon attacks with anything you can
carry in one hand out to a range of 90 feet, and you
are proficient in these attacks. Regardless of what
you are throwing, the damage die for the weapon is
1d10.
You can throw larger objects by succeeding on a
Strength (Athletics) ability check as part of making
the attack. If you fail the check, the attack is wasted. Throwing larger objects deals more damage as
specified below.
You can throw willing creatures in this way, or unwilling creatures, in which case you must have the
creature grappled first.
Object Size |
Check DC |
Weapon Damage Dice |
Medium |
20 |
2d10 |
Large |
25 |
3d10 |
Huge |
30 |
4d10 |
Catch Me if You Can
At 6th level, if something is thrown at you, you are
able to catch it and block the blow. When a creature
makes a ranged weapon attack at you with a thrown
weapon, you can reduce the damage by 1d10 for
each level you possess in this class. If the damage is
reduced to 0, you may use your reaction to immediately throw it back at the attacker.
The Sky is Falling
At 10th level, the range at which you can throw
things extends to your line of sight, but any attacks
made at targets farther away than 90ft are made at
disadvantage.
Mighty Throw
At 14th level, you can throw gargantuan objects and
creatures, at great risk to your own wellbeing. When
you throw a gargantuan object or creature, failing on
your Strength (Athletics) check gives you a level of
exhaustion.
Object Size |
Check DC |
Weapon Damage Dice |
Gargantuan |
30 |
5d10 |
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