Bonus Proficiency
Starting at 3rd level, you gain proficiency in Stealth and
Intimidation if you do not have it already.
Frightful Ambush
When you adopt this path at 3rd level, you have learned to
keep your fury bottled until just the right moment to cause the
most fear. When you are raging and take the Attack action
against a surprised creature any enemies within 20 feet of you
that can see you must make a Charisma saving throw with a
DC equal to 8 plus your proficiency bonus plus your Strength
modifier. Anywho fail are frightened of you until the end of
their next turn.
Gory Display
Starting at 6th level, you can dismember and savage a corpse
to intimidate and terrify your foes. When you reduce a
creature to 0 hit points you can spend an action on your next
turn to tear the corpse apart as an example. If you do so, all
enemies within 30 feet must make a Charisma saving throw
with a DC equal to 8 plus your proficiency bonus plus your
Strength modifier. Anywho fail are frightened of you until the
end of their next turn.
If you reduce a creature to 0 hit points while you have a
creature frightened, that creature must make another saving
throw if it is within 30 feet of you. If it fails, the condition
continues for an additional turn.
Totemic Trophies
Starting at 10th level, you have begun to amass a series of
trophies from kills that you wear on your body. You add double
your proficiency bonus to Intimidate checks.
Whenever you reduce a creature whose challenge rating is
higher than your character level you can take a trophy from it.
If you do, you can roll an additional 1d4 and add it to any
Intimidate checks you make for the next 7 days.
Unnerving Howl
Starting at 14th level, while you are hidden from your foes you
can unleash an ethereal and terrifying howl. While hidden
you can use an action to let loose a howl. All enemies within
60 feet who can hear you must make a Charisma saving throw
with a DC equal to 8 plus your proficiency bonus plus your
Strength modifier. Those who fail are unnerved and panicked
for the next minute. Any attacks against them have advantage
until they are hit and they have disadvantage on saves against
being frightened. Those who succeed are aware that there is
an enemy in the area but cannot pinpoint your location.
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