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Path of the War Hulk

Powerful Build

When you choose this archetype at 3rd level, you are a massive creature with immense strength. You count as one size larger when determining your carrying capacity and the weight you can push, drag, or lift.

Mighty Swing

Starting at 3rd level, you can attack with wide swings that affect multiple targets. While you are raging and you target a creature with a melee weapon attack, you can choose another creature within 5 feet of the target and within your reach. That creature becomes a target of the attack. Use the same attack roll for each target, but make each damage roll separately.   You can use this feature only once per turn.

Mighty Throw

Starting at 6th level, you can treat objects and creatures that weigh 50 pounds or less as thrown weapons, with a normal range of 20 feet and a long range of 60 feet. You are proficient when you throw something in this way, and you use your Strength modifier for the attack and damage rolls. If the projectile you throw is an object, it deals 2d8 bludgeoning damage on a hit.   If the projectile you throw is a creature, it lands prone and takes 2d6 bludgeoning damage, plus any damage it would take from falling (if you threw it off a cliff, for example). If the projectile you throw is a creature, and you throw it at another creature, make an attack roll against the target. If it hits, both targets take 2d8 bludgeoning damage and are knocked prone. The targeted creature isn't knocked prone if it is Large or larger. If the attack misses, the thrown creature lands prone in an unoccupied space next to the target and takes 2d6 bludgeoning damage.   You can only throw a creature if you are grappling it.

Great Strength

At 10th level, you grow in strength and stamina. Your Strength and Constitution scores increase by 2. Your maximum for those scores is now 22.   When you gain the Primal Champion feature at 20th level, your maximum for those scores is 26 rather than 24.

Massive Swing

Starting at 14th level, you can use an action to lash out all around you with a single attack using a melee weapon you are wielding. Each creature within 5 feet of you must make a Dexterity saving throw. The DC for this save is 8 + your proficiency bonus + your Strength modifier. On a failed save, a creature is hit by the attack and takes damage from it as normal.

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