Powerful Build
When you choose this archetype at 3rd level, you are a
massive creature with immense strength. You count as one
size larger when determining your carrying capacity and the
weight you can push, drag, or lift.
Mighty Swing
Starting at 3rd level, you can attack with wide swings that
affect multiple targets. While you are raging and you target a
creature with a melee weapon attack, you can choose another
creature within 5 feet of the target and within your reach.
That creature becomes a target of the attack. Use the same
attack roll for each target, but make each damage roll
separately.
You can use this feature only once per turn.
Mighty Throw
Starting at 6th level, you can treat objects and creatures that
weigh 50 pounds or less as thrown weapons, with a normal
range of 20 feet and a long range of 60 feet. You are
proficient when you throw something in this way, and you use
your Strength modifier for the attack and damage rolls.
If the projectile you throw is an object, it deals 2d8
bludgeoning damage on a hit.
If the projectile you throw is a creature, it lands prone and
takes 2d6 bludgeoning damage, plus any damage it would
take from falling (if you threw it off a cliff, for example).
If the projectile you throw is a creature, and you throw it at
another creature, make an attack roll against the target. If it
hits, both targets take 2d8 bludgeoning damage and are
knocked prone. The targeted creature isn't knocked prone if
it is Large or larger. If the attack misses, the thrown creature
lands prone in an unoccupied space next to the target and
takes 2d6 bludgeoning damage.
You can only throw a creature if you are grappling it.
Great Strength
At 10th level, you grow in strength and stamina. Your
Strength and Constitution scores increase by 2. Your
maximum for those scores is now 22.
When you gain the Primal Champion feature at 20th level,
your maximum for those scores is 26 rather than 24.
Massive Swing
Starting at 14th level, you can use an action to lash out all
around you with a single attack using a melee weapon you
are wielding. Each creature within 5 feet of you must make a
Dexterity saving throw. The DC for this save is 8 + your
proficiency bonus + your Strength modifier. On a failed save,
a creature is hit by the attack and takes damage from it as
normal.
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