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Path of the Titan Mauler

Jotungrip

Also at 3rd level, your strength grows and your grip tightens when you enter a rage, allowing you to utilize the oversized weaponry you've looted from past hunts to their utmost.   As long as your rage persists, attacks you make ignore the resistance of unattended objects or structures, such as trees and walls. Furthermore, once on each of your turns, when you land an attack on a creature or unattended object smaller than yourself with an oversized weapon, you can choose to shove the target back 10 feet.

Oversized Weapons

An oversized weapon is a weapon meant for a creature larger than yourself. Unless stated otherwise, a player that attempts to wield an oversized weapon must do so by wielding it with two hands, the oversized weapon deals the same damage as a normal weapon of its size, and attacks made with it have disadvantage.   When you enter this primal path at 3rd level, you can wield an oversized weapon meant for a creature one size larger than yourself, with two hands, without incurring disadvantage on attacks, and you deal 1d6 additional damage with weapons of that size. At 6th level, your attacks with oversized weapons deal 2d6 additional damage instead.   Additionally, when you wield an oversized weapon, it gains the reach property. If it already has the reach property, the weapon instead adds 10 feet to your reach when you attack with it, as well as when determining your reach for opportunity attacks with it.

Mighty Build

At 6th level, you gain a number of benefits as your physical prowess increases with your acclimation to using oversized weapons.   Bulwark. If you are subjected to an effect that allows you to make a Dexterity saving throw to take half damage, and are wielding a oversized weapon, you can use your reaction to make a Strength saving throw in its place, interposing your weapon between yourself and the source of the effect.   Titanic Power. You count as one size larger than your current size for your carrying capacity and the weight you can push, drag, and lift, as well as for grappling and shoving.

Monster Hunter

Starting at 10th level, you can not be frightened, and you have advantage on survival checks to track creatures larger than yourself.

Oversized Techniques

At 14th level, you learn a variety of techniques you can use only with oversized weapons, while raging. Each oversized technique enhances an attack in some way, and only one can be used per attack. You can use these techniques a number of times equal to your Strength modifier. You regain all of your expended technique uses when you finish a short or long rest. Below are a list of said techniques:   Skewer. When you hit a creature with a melee weapon attack using a piercing oversized weapon, you can choose to halve the creatures speed on their following turn and give them disadvantage on their next Strength check or saving throw.   Cleave. When you hit a creature with a melee weapon attack using a bludgeoning or slashing oversized weapon, you can choose to deal weapon damage equal to your Strength modifier to each creature adjacent to the original target and within your reach.   Crush. When you hit a creature with a melee weapon attack using an oversized weapon, you can choose to deal 2d6 additional damage and force the creature to succeed on a Strength saving throw or be knocked prone (DC = 8 + your Strength modifier + your proficiency bonus).

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