Jotungrip
Also at 3rd level, your strength grows and your grip tightens
when you enter a rage, allowing you to utilize the oversized
weaponry you've looted from past hunts to their utmost.
As long as your rage persists, attacks you make ignore the
resistance of unattended objects or structures, such as trees
and walls. Furthermore, once on each of your turns, when you
land an attack on a creature or unattended object smaller than
yourself with an oversized weapon, you can choose to shove
the target back 10 feet.
Oversized Weapons
An oversized weapon is a weapon meant for a creature larger
than yourself. Unless stated otherwise, a player that attempts
to wield an oversized weapon must do so by wielding it with
two hands, the oversized weapon deals the same damage as a
normal weapon of its size, and attacks made with it have
disadvantage.
When you enter this primal path at 3rd level, you can
wield an oversized weapon meant for a creature one size
larger than yourself, with two hands, without incurring
disadvantage on attacks, and you deal 1d6 additional damage
with weapons of that size. At 6th level, your attacks with
oversized weapons deal 2d6 additional damage instead.
Additionally, when you wield an oversized weapon, it gains
the reach property. If it already has the reach property, the
weapon instead adds 10 feet to your reach when you attack
with it, as well as when determining your reach for
opportunity attacks with it.
Mighty Build
At 6th level, you gain a number of benefits as your physical
prowess increases with your acclimation to using oversized
weapons.
Bulwark. If you are subjected to an effect that allows you to
make a Dexterity saving throw to take half damage, and are
wielding a oversized weapon, you can use your reaction to
make a Strength saving throw in its place, interposing your
weapon between yourself and the source of the effect.
Titanic Power. You count as one size larger than your
current size for your carrying capacity and the weight you can
push, drag, and lift, as well as for grappling and shoving.
Monster Hunter
Starting at 10th level, you can not be frightened, and you have
advantage on survival checks to track creatures larger than
yourself.
Oversized Techniques
At 14th level, you learn a variety of techniques you can use
only with oversized weapons, while raging. Each oversized
technique enhances an attack in some way, and only one can
be used per attack. You can use these techniques a number of
times equal to your Strength modifier. You regain all of your
expended technique uses when you finish a short or long rest.
Below are a list of said techniques:
Skewer. When you hit a creature with a melee weapon
attack using a piercing oversized weapon, you can choose to
halve the creatures speed on their following turn and give
them disadvantage on their next Strength check or saving
throw.
Cleave. When you hit a creature with a melee weapon
attack using a bludgeoning or slashing oversized weapon, you
can choose to deal weapon damage equal to your Strength
modifier to each creature adjacent to the original target and
within your reach.
Crush. When you hit a creature with a melee weapon attack
using an oversized weapon, you can choose to deal 2d6
additional damage and force the creature to succeed on a
Strength saving throw or be knocked prone (DC = 8 + your
Strength modifier + your proficiency bonus).
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