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Path of the Survivor

Natural Survivor

When you take this path at 3rd level, you have proficiency in your choice of either Nature, Medicine or Survival. If you are already proficient in all of these, you become proficient in one skill of your choice.

Weave the Trail

Also at 3rd level, you are an expert at moving through the untamed wildlands, acting as a guide for others. While you are raging, you cannot become restrained from natural traps, like a bush of thorns.   In addition, all difficult terrain within a 10 foot radius centered on you does not cost any additional movement. Lastly, whenever you would take damage from a natural hazard in the wilderness, like a boulder falling, you take half damage.

Breakneck Recovery

At 6th level, you are a difficult foe to keep down. Whenever you have been knocked prone and are not restrained, you can take a reaction to immediately stand on your feet at no cost of movement.

Enduring Fortitude

At 10th level, your fortitude knows no bounds. You no longer get exhaustion due to extreme weather. You are still able to die if you reach six levels of exhaustion.   In addition, while you are raging, friendly creatures within a 10 foot radius of you have advantage on Constitution saving throws when exposed to extreme heat or cold locations.

Guardian of the Pack

Once you reach 14th level, you become the protector of your fellow tribe members. When an ally becomes the target of an attack by a creature within 5 feet of you, you may use your reaction to make one melee attack towards that creature.

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