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Path Of The Protector

Any Means

Protectors will use anything at their disposal to protect a loved one, even those they believe are unnatural. When you choose this path at 3rd level, you gain the ability to cast the warding bond and mage armor spells a combined total of of times equal to 1 + your Constitution modifier, eschewing all components. You regain all expended uses after finishing a long rest.

Punishment

At 6th level, you gain advantage on attacks to hit enemies that have dealt damage to allies or those that you care about strongly. If raging, you deal 1 additional point of damage to these enemies.

Sacrifice

Starting at 10th level, when an ally within 5 feet is about to take damage from a melee attack, you can use your reaction to deflect the hit. Make an attack roll against the enemy’s AC. On a success, the attack deals no damage. On a failure, the attack deals half damage to you. On a critical success, the enemy’s weapon shatters. If raging, you deal your rage damage bonus on a successful deflection.

Indomitable Champion

At 14th level, when an ally is reduced to a quarter or less of their hit points by an enemy, you can use your reaction to charge up to 120 feet to a space within 5 feet of them. You can then make an attack roll. If raging, you deal twice your rage damage bonus. If you move more than 60 feet, you suffer one level of exhaustion at the start of your next turn.

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