Any Means
Protectors will use anything at their disposal to
protect a loved one, even those they believe are
unnatural. When you choose this path at 3rd level,
you gain the ability to cast the warding bond and
mage armor spells a combined total of of times
equal to 1 + your Constitution modifier, eschewing
all components. You regain all expended uses after
finishing a long rest.
Punishment
At 6th level, you gain advantage on attacks to hit
enemies that have dealt damage to allies or those
that you care about strongly. If raging, you deal 1
additional point of damage to these enemies.
Sacrifice
Starting at 10th level, when an ally within 5 feet is
about to take damage from a melee attack, you can
use your reaction to deflect the hit. Make an attack
roll against the enemy’s AC. On a success, the
attack deals no damage. On a failure, the attack
deals half damage to you. On a critical success, the
enemy’s weapon shatters. If raging, you deal your
rage damage bonus on a successful deflection.
Indomitable Champion
At 14th level, when an ally is reduced to a quarter
or less of their hit points by an enemy, you can use
your reaction to charge up to 120 feet to a space
within 5 feet of them. You can then make an attack
roll. If raging, you deal twice your rage damage
bonus. If you move more than 60 feet, you suffer
one level of exhaustion at the start of your next
turn.
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