Wanderer's Gift
Your experience traversing the wilds has prepared you to rest
in almost any environment. You learn the Control Flames
cantrip, and may cast it at will
Startouched
Beginning at 3rd level when you choose this path, and at the
beginning of each day at dawn, and at the start of each
sunset, you choose a constellation to follow. This lasts until
you choose another. Once you choose a constellation, you
cannot choose the same one twice in a row.
The Fist
Whenever you make an unarmed strike, you may roll 1d6
in place of the normal damage
You may take the dash action as a bonus action
The Giant
You gain advantage on escaping and making grapple
checks and you may add half your strength modifier
(rounded down) to any dexterity saving throws you make
The Hunter
You gain a +2 to your first attack roll made with a simple
or martial weapon each turn
You gain advantage on Wisdom (nature) and Wisdom
(survival) checks.
The Warrior
You gain temporary hit points equal to 1d4 + half your
Barbarian level rounded down at the start of each of your
turns
The Demon
Once per turn, when you make an attack with a simple or
martial weapon, you may add 1d8 fire damage to the total
The Magi
You gain advantage on saving throws to resist being
charmed, put to sleep, or mind controlled
Experienced Traveler
At 6th level, your experience from traveling to other lands
grants you the following benefits
- You suffer the effects of exhaustion half as fast
- When you forage for food, you find twice as much
- You choose one additional language to learn
- You gain proficiency in one additional tool of your choice
- You may add your Wisdom modifier to the first attack roll
- you make each turn with a simple or martial weapon
Relentless March
When you reach 10th level, your body becomes tireless, able
to push through the most rigorous physical exertion. You gain
the following effects while raging
- Your movement speed increases by 10 feet
- You are no longer affected by difficult terrain
- You may take the dash action as a bonus action
- You gain advantage on ability checks and saving throws to be knocked prone
Wisdom of the Road
At 14th level, while you are not wearing armor, you may add
your Wisdom modifier to your Unarmored Defense
calculation.
Additionally, whenever you make an ability check or saving
throw that you are not proficient in and does not already use
Wisdom, you may add your Wisdom modifier to the total
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