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Path of the Mindwrecker

Raging Thought

Beginning at 3rd level, your rage lets you unleash psychic assaults. While raging, you can take the Raging Thought action. When you do so, choose a creature you can see or hear within 30 feet of you and make a ranged attack roll You have a bonus of your Intelligence modifier + your proficiency bonus to the attack roll On a hit, the target takes psychic damage equal to 2d8 + your Intelligence modifier + your rage damage.   You don't have disadvantage on the attack roll if the target or another hostile creature is within 5 feet of you. When you use your Reckless Attack feature, you also have advantage on ranged attack rolls using Intelligence. If you kill a creature with Raging Thought, its head explodes.   You can make two attacks with Raging Thought when you reach 5th level, against the same target or two different, and when you reach 9th level add additional dice from your Brutal Critical feature as if Raging Thought were a melee weapon attack.

Psionic Casting

Also at 3rd level your rage grants you some degree of psionic capability. Once per rage, you can cast one of the following spells if you meet the level requirement, and can't do so again until your next rage. You can cast these spells while raging, but can't cast or concentrate on any other spells during your rage. If you damage a creature with a mindwrecker spell, it counts as if you attacked a hostile creature for the purposes of your rage ending early.
Mindwrecker Spells
Barbarian Level  Spells
3rd  dissonant whispers, thunderwave
7th  scorching ray, shatter
13th  fireball, thunder step
19th  blight, ice storm

Mindful Rage

At 6th level you have advantage on Intelligence and Wisdom saving throws while raging, and remember exquisite detail of anything you see or otherwise sense for the duration of your rage. Additionally, you can control your rage to a greater degree, and it ends early only if you fall unconscious or choose to end it. At 15th level it continues for its full duration even if you fall unconscious.

Mind Meld

Starting at 10th level you can sense the thoughts and feelings of a willing creature you touch. If you spend at least one minute, you can see its memories and sense much deeper thoughts and feelings, such as something that looms large in its mind or that it is looking fowards to.

Death Of An Idea

At 14th level, if you are reduced to 0 hitpoints, you can choose to die. Your body disperses in the wind. At the initiative that would be your next turn, you reappear incarnate in a new form up to 15 feet from where you died, and can take your turn on your initiative. You reappear with 1 hitpoint and temporary hitpoints equal to your barbarian level x 5 While these temporary hitpoints last, your mind can't be read or controlled   Once you use this feature, you can't do so again until you finish a long rest.

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