Cheshire Grin
When you choose this path at 3rd level, your rage forces a
terrible smile upon your face. When you use your Reckless
Attack feature while raging, shadows begin to boil around
your form until the start of your next turn. If you take damage
from an attack during this time, you can use your reaction
to become invisible to the attacker until the start of your
next turn and you can move up to 10 feet without provoking
opportunity attacks.
Whenever your rage ends, you can choose to inflict that
same malicious grin upon another creature. Choose a creature
within 30 feet that can see you. The target must make a
Wisdom saving throw against 8 + your proficiency bonus +
your Charisma modifier. If they fail, they cannot speak or cast
spells for one minute, and they lose concentration on any
spell they are currently concentrating on as their face locks
in a cruel smile. The target can repeat this saving throw at the
end of each of their turns, ending the effect if they succeed.
Down the Rabbit Hole
At 6th level, you discover a hidden magic used to walk
between planes, though the passage itself is maddening.
You can choose to teleport up to 30 feet to a location that you
can see whenever you enter a rage.
Looming Shadow
At 10th level, your unique perspective grants you control over
the scope and scale of things, even as you vanish from sight.
You can cast enlarge/reduce at will, even while raging. You
can maintain concentration on this spell while you are raging,
and entering a rage does not cause you to lose concentration.
Charisma is your spellcasting ability for this spell.
All that Remains
At 14th level, the shadows conceal you before leaving only a
grin behind. Whenever you use your reaction to activate your
Cheshire Grin feature, you can choose to cause your wicked
smile to remain fully visible. When you do, you still gain all
benefits of invisibility to your attacker, and each hostile
creature within 15 feet of you must make a Wisdom saving
throw. If a creature fails, they are enraged by your taunting
grin must attempt to hit you with a weapon or spell attack
before the end of their next turn. When a taunted creature
attacks you and misses, they take psychic damage equal to
half your barbarian level. Creatures immune to the charmed
condition are unaffected by this taunting grin.
Comments