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Path of the Mercurial

Cheshire Grin

When you choose this path at 3rd level, your rage forces a terrible smile upon your face. When you use your Reckless Attack feature while raging, shadows begin to boil around your form until the start of your next turn. If you take damage from an attack during this time, you can use your reaction to become invisible to the attacker until the start of your next turn and you can move up to 10 feet without provoking opportunity attacks.   Whenever your rage ends, you can choose to inflict that same malicious grin upon another creature. Choose a creature within 30 feet that can see you. The target must make a Wisdom saving throw against 8 + your proficiency bonus + your Charisma modifier. If they fail, they cannot speak or cast spells for one minute, and they lose concentration on any spell they are currently concentrating on as their face locks in a cruel smile. The target can repeat this saving throw at the end of each of their turns, ending the effect if they succeed.

Down the Rabbit Hole

At 6th level, you discover a hidden magic used to walk between planes, though the passage itself is maddening. You can choose to teleport up to 30 feet to a location that you can see whenever you enter a rage.

Looming Shadow

At 10th level, your unique perspective grants you control over the scope and scale of things, even as you vanish from sight. You can cast enlarge/reduce at will, even while raging. You can maintain concentration on this spell while you are raging, and entering a rage does not cause you to lose concentration. Charisma is your spellcasting ability for this spell.

All that Remains

At 14th level, the shadows conceal you before leaving only a grin behind. Whenever you use your reaction to activate your Cheshire Grin feature, you can choose to cause your wicked smile to remain fully visible. When you do, you still gain all benefits of invisibility to your attacker, and each hostile creature within 15 feet of you must make a Wisdom saving throw. If a creature fails, they are enraged by your taunting grin must attempt to hit you with a weapon or spell attack before the end of their next turn. When a taunted creature attacks you and misses, they take psychic damage equal to half your barbarian level. Creatures immune to the charmed condition are unaffected by this taunting grin.

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