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Path of the Kindred Spirit

My Other Half

At 3rd level, a magical creature of some kind has become bonded to you. This can either be a creature of immense power who while injured took refuge in your soul or somehow your soul itself has been split from your being. You learn the Find Familiar spell and can cast it as a ritual. When you cast the spell, the familiar takes the form of the creature that has bonded to you.

Magical Fury

Additionally, at 3rd level, when you rage you undergo fusion with your other half, this grants you the magical abilities of your other half. When raging your physical appearance changes as you desire, you can appear a foot taller or shorter and your clothes or armour take on an appearance of your choosing. Additionally, while you rage you can release that immense energy at your foes. As a special attack action, this special attack is a ranged attack with a range of 30 feet. You are proficient with it, and you add your Constitution modifier to its attack and damage rolls, on a hit deal 1d10 damage. The damage type can be either Radiant, Necrotic, Fire, Cold or lightning. You determine the damage type when you gain this feature. The damage of your magical blast attack increases to 2d10 at level 10 and 3d10 at level 15. You can use this attack with the reckless attack feature.

Magical Incantations

At 6th level, the fusion with your other half has grants you some control over its magical abilities. You can as an action begin to speak a magical incantation. While speaking the incantation you can act as normal as long as you can continue to speak and if you are attacked you must make a DC 12 Constitution saving throw or your incantation ends. You can use a number of incantations equal to you Charisma modifier per long rest. Incantation Save DC = 8 + your proficiency bonus + your Charisma modifier

Improved Magical Fury

At 10th level, you gain greater control over your magic and gain the following benefits while raging; You have a flight speed equal to your movement speed. You shed a bright light up to a 10ft radius and dim light for a further 10ft.  

Supreme Magical Incantations

At 14th level, you have gained an incredible degree of control over your magic and your other half has matured to the point where you have gained access to more powerful incantations. You can now use any of the Supreme Magical Incantations that you qualify for.

Magical Incantations

Incantation of Flames

When you speak this incantation, when you hit with a melee attack you can deal an additional 1d4 fire damage. This benefit increases to 2d4 at 8th level, 3d4 at 11th level, 4d4 at 15th level.

Incantation of Swiftness

When you speak this incantation, your movement speed increases by 10ft and you dash as a bonus action.

Incantation of Bravery

When you speak this incantation, you and up to 5 allies that can hear you gain advantage on saving throws against being charmed or frightened.

Incantation of Fury

When you speak this incantation, you lose yourself to your fury. Unleashing an oppressive dark aura, you must use your action to make an attack on a creature or this incantation ends. When you use your magical blast attack you add your proficiency bonus in necrotic damage to the damage of that attack.  

Supreme Magical Incantations

Incantation of Thunder

When you speak this incantation, you summon down heavenly thunder to strike down your enemies. Speaking this incantation casts the call lightning at 3rd level and you use your Incantation Save DC as the spell save DC. This incantation increases in power, when you reach 16th level you cast call lightning at 4th level and 5th level at 18th level.

Incantation of Heart

When you speak this incantation, you can choose a number of willing allies that can hear you equal to your Charisma modifier, they gain temporary hit points equal to your barbarian level. This incantation ends after the action you use to speak it.

Incantation of Power

When you speak this incantation, you can choose a number of willing allies that can hear you equal to your charisma modifier. Those allies can add your Strength modifier to the damage of the first attack they make on their turn.

Incantation of Control

When you speak this incantation, you can choose 1 creature that can hear you, that creature must make a charisma saving throw against your Incantation Save DC or become charmed by you for the duration of your incantation.

Incantation of the Avatar

Prerequisite: Level 16 When you speak this incantation, you become surrounded by magical energy in the shape of your desire and gain the following benefits;
  • You count as one size larger when determining your carrying capacity and the weight you can push, drag, or lift.
  • When you hit with a melee attack that creature must make a Strength saving throw against your Incantation Save DC or be knocked prone.
  • Your magical blast attack target 2 creatures if they are within 5ft of each other.

Incantation of the Wish

Only Once Prerequisite: Level 17 When you speak this incantation you summon up the full power of your other half and ask for a wish. After speaking your incantation for 10 minutes you cast the Wish spell. You use your Charisma modifier for casting this spell and after the spell has been cast the power leaves your other half and you lose the ability to speak this incantation.

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