Immortal Resilience
Starting at 3rd level, you gain proficiency in
heavy armor. You can use your Rage feature and
gain the benefits of Fast Movement while
wearing heavy armor.
In addition, at the start of each of your turns
while you are raging, you gain a number of
temporary hit points equal to half your barbarian
level + your Constitution modifier if you have at
least 1 hit point. The hit points disappear when
you stop raging.
Titanic Growth
Starting at 6th level, while you are raging you may
use your bonus action to grow, gaining the "enlarge"
effect of the enlarge/reduce spell (no concentration)
until the end of your next turn. You can use this
ability a number of times equal to your Proficiency
Bonus and you regain all expended uses when you
finish a short or long rest.
In addition, the extra 1d4 weapon damage
from the “enlarge” effect becomes 1d6 at 10th
level and 1d8 at 14th level.
Mighty Leap
Starting at 10th level, you may use your bonus
action to jump a number of feet horizontally
equal to or less than half your walking speed
with Fast Movement.If you are enlarged by your
Titanic Growth when you jump in this way, each
creature within 5 feet of the spaces you land
must succeed on a Strength saving throw (DC
equals 8 + your Proficiency bonus + your
Strength modifier) or be knocked prone.
Jumping in this manner does not expend any feet
of movement.
Unyielding Force
Starting at 14th level, whenever you hit a huge
or smaller creature with a melee attack while
you are raging, you can use your reaction to
force the target to succeed on a Strength saving
throw (DC equals 8 + your Proficiency bonus +
your Strength modifier) or be knocked up to 15
feet away from you in a straight line. While you
are enlarged by your Titanic Growth, you can
knock a target up to 25 feet away from you. If the
target hits an object, this movement immediately
ends and the target takes 1d6 bludgeoning
damage for each 5 feet of movement remaining.
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