Path of the Deephunter
One with the Dark
Level 3 Deephunter FeatureYou are accustomed to working in the dark, and relish in it. You can see in all darkness normally, including magical. Also, once per long rest, you can harness the natural power held in the Underdark, and cast Darkness as a second level spell without expending a spell slot.
Terrifying isolation
Level 6 Deephunter FeatureYou can use the anger and energy you employ when you rage to summon the isolating influence of your beloved home. When you rage, you can choose to expend 2 uses at once, so that during the duration you emit a 10ft radius of darkness and silence as in their respective spells
Pitch Invasion
Level 10 Deephunter FeatureYou can whisper into a target’s ear and the maddening influence of the Underdark invades their psyche. As an Action, the target must make a charisma saving throw (DC8+ your proficiency Bonus + your constitution modifier), you gain complete control over the target for 10 minutes through a telepathic link you create. You can issue commands through this link as an action while within 120ft of the target, but it gets to make it’s saving throw again with advantage should you order it to perform a suicidal task, ending the effect early on a success, or after this act is carried out. The target is deaf and blind to its surroundings, and cannot benefit from any other special senses. The effect on the creature is obvious to onlookers, as its eyes turn black and it appears to wander aimlessly without definite direction.
Channel the Darkness
Level 14 Deephunter FeatureYou gain the ability to channel the darkness into a more condensed form of your Terrifying Isolation feature, allowing you to embody the spirit of the deep to massacre your enemies in the enthralling loneliness. When you rage, you can expend four uses of your rage at once to gain these benefits in addition to those granted elsewhere, and your Terrifying Isolation Feature:
- +2 to your AC while in Darkness
- +10 to your speed while in darkness
- You gain the Ability to dash as a Bonus action while in Darkness
- The radius of your Darkness and Silence increases by 5ft
- Once per turn when you hit a creature completely inside your area, you can deal an extra 3d6 Psychic damage
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