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Path of the Crescendo

Regular Violence

Every one of your blows is a drumbeat punctuating the rhythm of battle. When you hit a hostile creature with a weapon attack while raging, your rage damage bonus increases by 1. This bonus cannot exceed your barbarian level, and lasts until you miss an attack or your rage ends. If an enemy hits you with a melee attack, you can use your reaction to make one melee weapon attack against them.

Steady Tempo

Beginning at 6th level, you do not suffer exhaustion for traveling at a forced march until you travel more than 16 hours in one day. When you take the dash action in combat, you ignore difficult terrain and penalties to your movement speed. You also gain proficiency in drums.

Juggernaut's Accelerando

Starting at 10th level, you can charge through obstacles and barrel over enemies. When you take the Dash action, opportunity attacks against you are made with disadvantage. If you move at least 15 feet in a straight line while dashing and encounter an object or structure in your path, you can deal 6d6 bludgeoning damage to it. If it is destroyed, you continue moving with no loss in speed.   In addition, if you move at least 15 feet straight toward a creature and make a weapon attack, you can attempt to shove them prone as a bonus action before you make the attack. You count as one size larger than your actual size when making this shove. At 14th level, this increases to two sizes.

Staccato

Beginning at 14th level, you attack with such force and precision that the shockwave bursts through other targets. When you hit an enemy with a melee weapon attack, all creatures of your choice within 5 feet of the target take thunder damage equal to your current rage bonus.

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