Regular Violence
Every one of your blows is a drumbeat punctuating the
rhythm of battle. When you hit a hostile creature with a
weapon attack while raging, your rage damage bonus
increases by 1. This bonus cannot exceed your barbarian
level, and lasts until you miss an attack or your rage ends. If
an enemy hits you with a melee attack, you can use your
reaction to make one melee weapon attack against them.
Steady Tempo
Beginning at 6th level, you do not suffer exhaustion for
traveling at a forced march until you travel more than 16
hours in one day. When you take the dash action in combat,
you ignore difficult terrain and penalties to your movement
speed. You also gain proficiency in drums.
Juggernaut's Accelerando
Starting at 10th level, you can charge through obstacles
and barrel over enemies. When you take the Dash action,
opportunity attacks against you are made with
disadvantage. If you move at least 15 feet in a straight line
while dashing and encounter an object or structure in your
path, you can deal 6d6 bludgeoning damage to it. If it is
destroyed, you continue moving with no loss in speed.
In addition, if you move at least 15 feet straight toward a
creature and make a weapon attack, you can attempt to
shove them prone as a bonus action before you make the
attack. You count as one size larger than your actual size
when making this shove. At 14th level, this increases to two
sizes.
Staccato
Beginning at 14th level, you attack with such force and
precision that the shockwave bursts through other targets.
When you hit an enemy with a melee weapon attack, all
creatures of your choice within 5 feet of the target take
thunder damage equal to your current rage bonus.
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