Molten Rage Quirks |
|
d6 |
Quirk |
1 |
Your skin bubbles and pops |
2 |
Glowing cracks radiate up and down your body |
3 |
Blood spilled by you hisses, painfully hot |
4 |
Your hair billows like flickering flames |
5 |
Smoke pours from your mouth and eyes |
6 |
The air around you shimmers like a mirage |
Ashbringer
At 3rd level, when you adopt this path, you become acclimated
to hot climates, as described in chapter 5 of the Dungeon
Master's Guide. Additionally, you can breathe normally in a
smoke-filled or similar environment.
Call the Caldera
Beginning when you choose this path at 3rd level, when you
enter your rage you can erupt, transforming the area within up
to 5 feet of you into a volcanic landscape until your rage ends.
This area is difficult terrain for creatures other than you,
lightly obscured, and when a creature other than you starts it
turn within it or enters it for the first time on a turn, it takes an
amount of fire damage equal to your Constitution modifier.
The area your eruption transforms grows larger as you reach
higher levels in this class, increasing to 10 feet at 10th level,
and 15 feet at 14th. Additionally, while you're raging, you have
resistance to fire damage.
Pyroclast
At 6th level, you can use the unstable nature of your power to
become airborne momentarily. While you're within the area
created by your Call the Caldera feature, you can use your
bonus action to leap to a space you can see within 30 feet of
you.
Magma Chamber
At 10th level, you can cast the meld into stone spell, but only
as a ritual. When you do so, the surface of the object bubbles
with a simmering outline of your form, and you can speak and
hear normally.
Eruption
Starting at 14th level, as an action on your turn you can cause
the area created by your Call the Caldera feature to explode
as a 15-foot radius, 120 foot high cylinder of molten material
centered on itself. Each creature other than you within that
area must make a Dexterity saving throw. A target takes fire
damage equal to twice your Barbarian level on a failed save, or
half as much damage on a successful one. You can use this
ability only once per rage, and until the end of your next turn,
your rage can't end early as a result of not attacking a
creature.
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