Carnage
Starting at 3rd level, you have a knack for turning any
combat into a spectacle. When you reduce a living
creature of medium size or larger to 0 hit points
whilst under the effect of your Rage feature, you can
cause that creature to explode in a shower of gore.
This destroys the body of the creature.
Blinding Spray
When you use your Carnage feature, hostile
creatures within 10 feet of the detonation must
succeed on a Dexterity saving throw against 8 + your
proficiency bonus + strength modifier, or become
blinded until they take an action to wipe the gore
away from their eyes. When relevant, increase the
radius of this feature by 5 feet for each size category
the creature is beyond medium.
Visceral Precision
At 6th level, you begin to apply a surgical knowledge
of anatomy to your work. Blinding Spray triggers on
critical hits as well as on reducing a creature to 0 hit
points.
You score a critical hit on rolls of 19 and 20.
Whirling massacre
At 10th level, when you use your Carnage
feature to destroy the body of a creature
you have reduced to 0 hit points, you may
use your reaction to move up to your speed
towards a hostile creature you can see. If
this move takes you within 5 feet of a hostile
creature you may make an additional attack
against that creature as part of this move
action.
Bloody Beacon
At 14th level, the sheer scale of your sacrificial
decadence calls to the lower planes, rending a weak
point in reality for the Abyss to seep in. Using your
carnage feature more than 6 times in the space of
a single minute allows you to cast summon greater
demon as a reaction, using Charisma as your
spellcasting ability. The demon ignores you entirely
and focuses on hunting down the weak or vulnerable
to add to the slaughter. You must finish a short rest
before using this ability again.
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