Hand of Baghtru
At 3rd level, your fists are the equal of any weapon, and you
can exploit their power to deadly effect. While you aren't
wielding a shield, you can use your fists to make bonebreaking
strikes, which count as natural melee weapons you're
proficient with. When you hit with a bonebreaking strike, the
target takes bludgeoning damage equal to 1d12 + your
Strength modifier.
In addition, once per turn when you hit a creature with a
bonebreaking strike while raging, you can hurl the creature up
to 10 feet in any direction except for upward. The creature
stops if it collides with another creature or object of its size or
larger, other than you, and both it and the thing it collides with
take 1d4 bludgeoning damage. You can't hurl a creature if it's
more than one size larger than you, or if it's physically
grappling or restraining you.
Finally, others cower before your strength. After you hit a
creature with a bonebreaking strike, you have advantage on
Charisma (Intimidation) checks against it for 1 hour.
Unstoppable Force
At 6th level, your raw might shatters any hold upon you. You
ignore difficult terrain while raging. Whenever you are
grappled or restrained by an effect that allows you to use an
action to attempt to end it, you can use your bonus action
instead. If you are physically grappled or restrained by a
creature and successfully end the effect this way, the creature
takes bludgeoning damage equal to your Strength modifier,
and its speed is halved until the end of your next turn.
Wrathful Strikes
Also at 6th level, your raw might pierces any defense. Damage
you deal with your bonebreaking strikes cannot be reduced by
resistance to bludgeoning damage, or immunity to
nonmagical attacks and damage.
Overwhelming Strength
At 10th level, your power can overcome dragons and giants
alike. You count as one size larger when determining your
carrying capacity, the weight you can push, drag, or lift, and
the creatures you can grapple, shove, or throw using your
Hand of Baghtru feature.
Additionally, as an action, you can channel your fury to push
your strength to its limits. For 1 minute, your carrying
capacity and the weight you can push, drag or lift quadruple,
and you gain a +5 bonus to Strength checks. Afterwards, you
can't use this action again for 7 days.
Boneshatter
At 14th level, you can emulate Baghtru's might and cripple an
opponent in a single blow. When you hit a creature with a
bonebreaking strike while raging, you can cause the target to
take an additional 2d12 bludgeoning damage and force it to
make a Constitution saving throw (DC equal to 8 + your
proficiency bonus + your Strength modifier). On a failed save,
the strike viciously maims the target, knocking it prone and
halving its speed until it receives magical healing from a spell
of 5th level or higher, or a month passes.
Once you use this feature, you can't do so again until you
finish a short or long rest.
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