Sunlit Fury
Starting when you choose this path at 3rd level, the burning rage
in your heart manifests as white-hot fire and dazzling radiance.
While you rage, you can charge the first attack you make each
turn with either fire or radiance. The weapon’s damage type for
the attack becomes fire or radiant, respectively, and it gains a
secondary effect, outlined below:
- Fire. In addition to your primary target, you can choose a secondary targets that are also within your weapon’s reach. If the attack hits its primary target, flames arc onto the secondary targets. If the attack roll that was made against the primary target would also hit a secondary target, that secondary target takes fire damage equal to 1d4 + a third of your Barbarian level.
- Radiance. Your reach for this attack is increased by 15 feet. Immediately after you declare your attack’s target, you disappear in a flash of light. You then reappear at an unoccupied location within 5 feet of the target, and complete the attack. If there is no space available within 5 feet of the target, you remain at your original location and the attack fails. In order to select this option, your speed can’t be 0.
Aspect of the Sun
Beginning at 6th level, the warm touch of the sun can invigorate
you. When you take a short rest and spend the entire rest in
sunlight, you regain an additional 1d6 hit points if you spend at
least one hit die during the rest, and you regain 1 additional hit
point for every hit die you spend. Also, you are provided with
enough nourishment to sustain yourself for one day.
Additionally, you gain both the control flames cantrip and the
light cantrip if you don’t already have them. Your spellcasting
ability for these spells is Constitution.
Radiant Steed
At 10th level, you learn to form the radiance and fire of your soul
into a separate entity—a mighty steed. You can cast the phantom
steed spell, but only as a ritual. For you, this spell summons a
semi-transparent steed made from light and fire. The steed sheds
bright light in a 10-foot radius, and dim light 10 feet beyond that.
Blazing Retribution
At 14th level, when a creature within your weapon’s reach hits
you with an attack while you’re raging, you can use your reaction
to cause magical energy to streak towards your attacker. Choose
fire or radiance. The creature must make a Constitution saving
throw with a DC of 8 + your proficiency bonus + your
Constitution modifier. It then suffers one of the following effects:
- Fire. The creature takes 3d8 fire damage on a failed save, or half as much damage on a successful one.
- Radiance. On a failed save, the creature is blinded until the start of its next turn.
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