BUILD YOUR OWN WORLD Like what you see? Become the Master of your own Universe!

Order Of Hatred

Playing An Order of Hatred Character Bloodhunters choosing this order outside of an evil campaign are encouraged to incorporate the reason for their hatred into their backstory. Their growth can include letting go of this hatred, or directing it at an actual culprit, for example.
  Sparks Of Hatred Beginning at 3rd level, sparks of hatred drive you in combat, as they have driven you in life. If a creature has dealt damage to you, or has caused you to roll a saving throw from which you took damage within the last round, you can use a bonus action to mark them with your Sparks of Hatred, gaining the following benefits. • You gain advantage on attack rolls against the creature until the end of your turn. If a Primal or Esoteric Rite is active in one of your melee weapons, the damage die of that rite goes up one level (d4 to do, d8 to d10) until the end of your turn. You can use this feature a number of times equal to your Intelligence modifier, requiring a long rest before you can use it again.
  Martial Might Starting at 3rd level, the rites required to draw power from blood magic included extensive martial training, you are proficient with heavy armor, and you can choose an additional Fighting Style from the Bloodhunter list.
  Rite Of Wrath Upon reaching 7th level, you learn the Rite of Wrath esoteric rite (detailed below). Rite of Wrath. Your rite damage is force damage. While the rite is active, you gain the following benefits.
  • If attacking a creature under the effect of your Sparks of Hatred feature, add your hemocraft die to the attack roll • If you reduce a creature under the effect of your Sparks of Hatred feature to 0 hit points, you gain temporary hp equal to a roll of your hemocraft die + your bloodhunter level divided by 2, rounded down.
  Brand Of Persecution Beginning at 11th level, your Brand of Castigation channels the strength of your anger through your companions' attacks. Whenever an allied creature makes an attack roll against a branded creature, you can use your reaction to grant them advantage on the attack. On a hit, you can move up to your speed towards the allied creature that made the attack, without provoking opportunity attacks.
  Blood Curse Of Penitence When you reach 15th level, you gain the ability use blood magic on a target of your hatred to break their will. You learn the Blood Curse of Penitence. Blood Curse of Penitence. When a creature that you can see within 30 feet of you is forced to make a Wisdom saving throw, you can use your reaction to subtract a roll of your hemocraft die from their total. Amplify. In addition, the creature makes the save at a disadvantage, and the range increases to 60 feet.
  Bloodcurdling Smite At 18th level, you've become so adept at controlling your hatred that you've become capable of fueling your weapon strikes with it. When you hit a creature with a melee weapon attack, you can spend one use of your Blood Maledict to deal an extra 4d8 force damage. If your Rite of Wrath is active, add an additional 1d8 force damage, and if the creature is under the effect of your Brand of Castigation, add another additional 1d8 force damage.

Comments

Please Login in order to comment!