Nightstalker
Shadow Familiar
At 3rd level, you gain the ability to summon a creature of shadow
to serve you. As a bonus action on your turn, you can conjure or
dismiss your shadow familiar, which takes the form of a spectral
creature that cannot be targeted or damaged. You choose the form
you can create when you select this subclass.
When you conjure your shadow familiar, it appears in an
unoccupied space within 30 feet of you. As long as it is conjured,
you can forgo one or more of your attacks when you use the
Attack action to have your shadow familiar make attacks of its
own, which use your Ranger spell attack modifier for their attack
rolls, have a reach of 5 feet, and trigger any spells or features that
would trigger from your own weapon attacks (such as Hunter’s
Mark). The familiar makes one melee weapon attack for each
attack you forgo. While within 120 ft of your familiar, you can
command it to move (no action required). The speeds and attacks
of the three forms are listed below.
Cat. This form has a walking speed of 30 feet. On a hit, its
attack deals 1d4 + your Wisdom modifier slashing damage, and
causes the next attack made against the target by a creature other
than you or the cat before the end of your next turn to be made at
advantage.
Raven. This form has a flying speed of 90 feet, and a walking
speed of 10 feet. On a hit, its attack deals 1d10 + your Wisdom
modifier piercing damage.
Wolf. This form has a walking speed of 40 feet. On a hit, its
attack deals 1d6 + your Wisdom modifier piercing damage, and
causes its target to have disadvantage on the next attack roll it
makes before the end of its next turn.
Nightstalker Magic
Also at 3rd level, you learn an additional spell when you reach
certain levels in this class, based on the form you chose above, as
shown in the Nightstalker Spells table. The spell counts as a
ranger spell for you, but doesn’t count against your spells known.
Nightstalker Spells
Ranger Level Cat Spells Raven Spells Wolf Spells
3rd feather fall thunderwave cause fear .
5th invisibility gust of wind darkness
9th haste call lightning fear .
13th greater storm sphere sickening
invisibility radiance
17th seeming control winds contagion .
Shadowy Transposition
Starting at 7th level, whenever you cast a ranger spell of 1st level
or higher, you can choose to swap locations with your familiar
immediately before or after casting the spell.
Dark Sentinel
At 11th level, whenever a creature leaves the reach of your
shadow familiar, you can use your reaction to have it make an
attack against that creature. The disengage action and other
effects that prevent opportunity attacks prevent this reaction.
Midnight Bulwark
Beginning at 15th level, whenever a creature within reach of
your shadow familiar makes an attack against you, you can
use your reaction to have the familiar make an attack
against that creature.
Additionally, whenever you command your familiar
to make an attack using your reaction and the attack
hits, the target’s speed is reduced to 0 until the end of
the target’s current turn.
Comments