Manifested Horror
Your link to a Nightmare Eidolon gives your Dream Shape
a frightening appearance. Roll a d6 on the Horror Themes
table to determine its visual theme or choose one of the
options. You may also come up with a new one.
Horror Themes |
|
d6 |
Appearance |
1 |
Long-limbed and pitch-black |
2 |
A hybrid of several predatory animals |
3 |
Twisted, warped and mutated flesh |
4 |
A cruel steel construct |
5 |
Alien anatomy and an odd number of eyes |
6 |
A roaring, elemental force |
Your Manifestations and Anomalies also assume this visual
theme. Your Dream Shape is obviously magical and cannot
be used to disguise. Your basic form stays the same; if
you’re bipedal, you can’t use your Dream Shape to become
quadrupedal, for instance.
Additionally, you gain proficiency with the intimidation skill
and while your Dream Shape is active, you have advantage
on Charisma (Intimidation) checks.
Additionally, results 6 and 7 of your Manifestations table
are the following:
Manifestations |
|
d8 |
Manifestation |
6 |
Inevitable |
7 |
Unreal Might |
Frightening Transformation
At 3rd level, your Transformations cause a surge of dream
magic that warps your body temporarily. Whenever you use
Transformation, until the end of that turn, each of your
attacks deal 1d6 additional damage.
Starting at 5th level whenever you use Transformation,
choose a creature you can see within 20 feet. The target
must succeed on a Wisdom saving throw against your spell
save DC or become frightened of you until the beginning of
your next turn. This feature has no effect on creatures that
can't see you.
Starting at 9th level, your attacks deal 1d8 additional
damage instead of 1d6.
Starting at 13th level you can choose any number of
creatures within 20 feet instead of one.
Starting at 17th level, your attacks deal 1d10 additional
damage instead of 1d8.
Personal Terror
Starting at 6th level you can single out a creature by
becoming its nightmare. As a bonus action, you can choose
a creature you can see within 60 feet and become invisible
to every other creature for 1 minute. This effect ends if the
target is ever more than 60 feet from you at the end of your
turn, if you deal damage to any creature that is not the
target or if you use this feature again. You can choose to
end this effect as a bonus action.
You can use this feature once per Long Rest. You can use it
an additional time at 12th and 18th level.
Profound Courage
At 10th level you gain a deeper understanding of fear. Your
proficiency bonus for your Charisma (Intimidate) checks is
doubled.
Additionally, you can't be frightened.
Anomalous Mutation
Starting at 14th level you get a new level of control over
your Dream Shape. Whenever you use transformation, you
can reassign Flexibility Points to Anomalies. (You can't
choose Fractals)
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