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Nightmare Eidolon

Manifested Horror

Your link to a Nightmare Eidolon gives your Dream Shape a frightening appearance. Roll a d6 on the Horror Themes table to determine its visual theme or choose one of the options. You may also come up with a new one.
Horror Themes
d6 Appearance
1 Long-limbed and pitch-black
2 A hybrid of several predatory animals
3 Twisted, warped and mutated flesh
4 A cruel steel construct
5 Alien anatomy and an odd number of eyes
6 A roaring, elemental force
Your Manifestations and Anomalies also assume this visual theme. Your Dream Shape is obviously magical and cannot be used to disguise. Your basic form stays the same; if you’re bipedal, you can’t use your Dream Shape to become quadrupedal, for instance. Additionally, you gain proficiency with the intimidation skill and while your Dream Shape is active, you have advantage on Charisma (Intimidation) checks. Additionally, results 6 and 7 of your Manifestations table are the following:
Manifestations
d8 Manifestation
6 Inevitable
7 Unreal Might

Frightening Transformation

At 3rd level, your Transformations cause a surge of dream magic that warps your body temporarily. Whenever you use Transformation, until the end of that turn, each of your attacks deal 1d6 additional damage. Starting at 5th level whenever you use Transformation, choose a creature you can see within 20 feet. The target must succeed on a Wisdom saving throw against your spell save DC or become frightened of you until the beginning of your next turn. This feature has no effect on creatures that can't see you. Starting at 9th level, your attacks deal 1d8 additional damage instead of 1d6. Starting at 13th level you can choose any number of creatures within 20 feet instead of one. Starting at 17th level, your attacks deal 1d10 additional damage instead of 1d8.

Personal Terror

Starting at 6th level you can single out a creature by becoming its nightmare. As a bonus action, you can choose a creature you can see within 60 feet and become invisible to every other creature for 1 minute. This effect ends if the target is ever more than 60 feet from you at the end of your turn, if you deal damage to any creature that is not the target or if you use this feature again. You can choose to end this effect as a bonus action. You can use this feature once per Long Rest. You can use it an additional time at 12th and 18th level.

Profound Courage

At 10th level you gain a deeper understanding of fear. Your proficiency bonus for your Charisma (Intimidate) checks is doubled. Additionally, you can't be frightened.

Anomalous Mutation

Starting at 14th level you get a new level of control over your Dream Shape. Whenever you use transformation, you can reassign Flexibility Points to Anomalies. (You can't choose Fractals)

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