1d6 |
Mirror Bloodline Quirks |
1 |
You have no reflection |
2 |
You feel sad at things which should make you happy, and vice versa |
3 |
Your hands are on backwards, like a Rakshasa |
4 |
Your feet and toes are unusually dextrous, like another pair of hands |
5 |
Your face is on the back of your head |
6 |
You can’t walk in a straight line, only diagonally |
Mirror Magic
You learn additional spells when you reach certain
levels in this class, as shown on the Etched Spells
table. Each spell counts as a sorcerer spell for you,
but it doesn’t count against the number of sorcerer
spells you know. These spells can’t be replaced when
you gain a level in this class.
Sorcerer Level |
Mirror Spells |
1st |
disguise self, silent image |
3rd |
invisibility, mirror image |
5th |
blink, major image |
11th |
greater invisibility, hallucinatory terrain |
13th |
scrying, seeming |
Deviance
Starting at first level, your spells are tricksome and
backwards, easily evading lesser barriers. Your spells
ignore half cover and three-quarters cover.
The Other Side
Starting at 6th level, you can hide inside a reflective surface. As an action, you can touch a mirrored
surface such as armor or a glass, vanishing inside it.
Whilst inside, you can take no action but to watch
events occuring through the surface and use an
action to return to the material plane. When you exit,
ot the mirrored surface is destroyed, you appear
within 5 feet of it. Whilst you are inside the mirror,
creatures that look into the mirror can see you inside
it where their reflection should be. You must finish a
long rest before using this ability again.
Window to the Soul
Starting at 14th level, you can act as a window
to other places. When you cast the scrying spell,
your body can act as the material component for
the spell. When you cast the spell in this way, you
must spend 2 sorcery points, and your entire body
becomes reflective. The results of the spell display
across your body as if you were mirror. Your body
remains reflective for the duration of the spell, and
then returns to normal.
Spellbending
Starting at 18th level, your Deviance ability improves. If you spend 2 sorcery points when casting
a spell that targets a single creature, that spell can
ignore total cover as long as the target is targetable
from at least one angle. For instance this ability allows you to bend a spell around a corner, but doesn’t
allow you to hit a creature completely covered from
all angles (such as a creature swallowed, or inside an
Otiluke’s resilient sphere).
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