Mephit Master
Mephit Master Magic
Starting at 3rd level, you learn an additional spell when you
reach certain levels in this class, as shown in the Mephit
Master Spells table. The spell counts as a ranger spell for
you, but it doesn’t count against the number of ranger spells
you know.
Mephit Master Spells
Ranger Level Spells
3rd Absorb Elements
5th Dragon's Breath
9th Elemental Weapon
13th Conjure Minor Elementals
17th Planar Binding
Summon Mephit
Starting at 3rd level, after an hour long ritual, you can conjure
a mephit to command. When you perform this ritual, choose a
mephit conjuring table below. At 9th level, you can conjure
any 2 mephits from this table. You cannot have more than 1
mephit at a time through this feature unless you are a 9th
level ranger or higher. You cannot summon variant mephits
that summon other mephits.
Mephit Conjuring
Ranger Level Mephits
3rd Mud Mephit, Smoke Mephit, Steam Mephit
5th Dust Mephit, Ice Mephit, Magma Mephit
9th Any 2 Mephits
Mephits summoned through this feature add your proficiency
bonus to their ACs, attack rolls, damage rolls, ability checks
and saving throws.
The mephits obey your commands as best as they can. They
take their turns on your initiative, thought they do not take
action unless you command them to. On your turn, you can
verbally command your mephits to move (no action required
by you).
You can use your action to verbally command your mephits to
take the Attack, Dash, Disengage, Dodge, or Help Actions.
Once you have the Extra Attack feature, you can make one
weapon attack yourself when you command your mephits to
take the Attack action.
Lastly, whenever your mephits use an action that requires a
creature to make a saving throw, the DC is your spellcasting
DC instead of the normal DC.
Elementalist
Starting at 3rd level, you can perform a 1 minute long ritual
to change any mephits you currently command to another
type that you are currently a high enough level for. The
mephit's hit points remain the same if it transforms,
regardless if the new form has naturally more hit points. This
feature cannot be used on mephits created through the
Conjure Minor Elementals spell.
Controled Death Burst
Starting at 7th level, whenever a mephit dies, you can choose
two creatures in its death burst radius to be entirely
unaffected.
Elemental Burst
Starting at 11th level, as an action, you can automatically
cause a mephit you can see's hit points to reach 0. You can do
this to any number of mephits you can see, including those
created by the Conjure Minor Elementals spell. When you
use this feature on a mephit created by your Summon Mephit
feature, and it is a Dust Mephit, Ice Mephit, or Magma
Mephit, you can then immediatly choose to have a Mud
Mephit, Smoke Mephit, or Steam Mephit appear in the place
of the mephit that was killed by this feature.
Mephit Lord
Starting at 15th level, you can cause two mephits created by
your Summon Mephit feature to instantly reach 0 hit points.
Instead of causing their death bursts to occur, you may
instead cause a Mephit Lord to appear. When you use your
Elemental Burst feature on the Mephit Lord, you may choose
for any mephit to appear in its place when it dies.
Once you use this feature, you must finish a long rest before
you use it again.
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