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Mephit Master

Mephit Master Magic Starting at 3rd level, you learn an additional spell when you reach certain levels in this class, as shown in the Mephit Master Spells table. The spell counts as a ranger spell for you, but it doesn’t count against the number of ranger spells you know. Mephit Master Spells Ranger Level Spells 3rd Absorb Elements 5th Dragon's Breath 9th Elemental Weapon 13th Conjure Minor Elementals 17th Planar Binding Summon Mephit Starting at 3rd level, after an hour long ritual, you can conjure a mephit to command. When you perform this ritual, choose a mephit conjuring table below. At 9th level, you can conjure any 2 mephits from this table. You cannot have more than 1 mephit at a time through this feature unless you are a 9th level ranger or higher. You cannot summon variant mephits that summon other mephits. Mephit Conjuring Ranger Level Mephits 3rd Mud Mephit, Smoke Mephit, Steam Mephit 5th Dust Mephit, Ice Mephit, Magma Mephit 9th Any 2 Mephits Mephits summoned through this feature add your proficiency bonus to their ACs, attack rolls, damage rolls, ability checks and saving throws. The mephits obey your commands as best as they can. They take their turns on your initiative, thought they do not take action unless you command them to. On your turn, you can verbally command your mephits to move (no action required by you). You can use your action to verbally command your mephits to take the Attack, Dash, Disengage, Dodge, or Help Actions. Once you have the Extra Attack feature, you can make one weapon attack yourself when you command your mephits to take the Attack action. Lastly, whenever your mephits use an action that requires a creature to make a saving throw, the DC is your spellcasting DC instead of the normal DC. Elementalist Starting at 3rd level, you can perform a 1 minute long ritual to change any mephits you currently command to another type that you are currently a high enough level for. The mephit's hit points remain the same if it transforms, regardless if the new form has naturally more hit points. This feature cannot be used on mephits created through the Conjure Minor Elementals spell. Controled Death Burst Starting at 7th level, whenever a mephit dies, you can choose two creatures in its death burst radius to be entirely unaffected. Elemental Burst Starting at 11th level, as an action, you can automatically cause a mephit you can see's hit points to reach 0. You can do this to any number of mephits you can see, including those created by the Conjure Minor Elementals spell. When you use this feature on a mephit created by your Summon Mephit feature, and it is a Dust Mephit, Ice Mephit, or Magma Mephit, you can then immediatly choose to have a Mud Mephit, Smoke Mephit, or Steam Mephit appear in the place of the mephit that was killed by this feature. Mephit Lord Starting at 15th level, you can cause two mephits created by your Summon Mephit feature to instantly reach 0 hit points. Instead of causing their death bursts to occur, you may instead cause a Mephit Lord to appear. When you use your Elemental Burst feature on the Mephit Lord, you may choose for any mephit to appear in its place when it dies. Once you use this feature, you must finish a long rest before you use it again.

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