BUILD YOUR OWN WORLD Like what you see? Become the Master of your own Universe!

Mechanus-Touched

Mechaniform

When you choose Mechanus at 2nd level, you summon an amicus from that plane. Your amicus is a construct. Your amicus gains proficiency in two of the following skills of your choice: Athletics, Intimidation, Investigation, and Perception. In addition, you and your amicus have advantage on Charisma ability checks made to interact with constructs.

Maintenance

Due to your connection with the constructs of Mechanus, you know the value of regular maintenance on tools. Beginning at 6th level, during a short or long rest, you can choose to conduct maintenance on one piece of armor, one weapon, or your amicus. If you perform maintenance on a weapon, it gains a +2 bonus to the first attack roll made with it within the next 24 hours. If you perform maintenance on armor, it gains a +2 bonus to the AC it grants against the first attack made against it within the next 24 hours. If you perform maintenance on your amicus, you can give it one of these abilities during a single rest. You cannot perform maintenance on a piece of equipment or your amicus if you have already given it the benefit (although you can give your amicus both benefits with multiple rests they do not stack.

Lawful Chaos

Starting at 10th level, any time you would roll dice for damage, you can choose to invoke lawful chaos. You do not roll the dice, and simply take the average result (equal to half the die's value) for all dice that you would roll. In addition, when another creature within 60 feet of you would roll dice for damage, you can use your reaction to invoke lawful chaos. That creature does not roll their dice, but simply takes the average result. You can use this reaction once, and regain the ability to do so when you finish a short or long rest.

Automaton

Beginning at 18th level, your body begins to draw more power from Mechanus, which magically animates you like a construct. You no longer need to sleep, but do still need to rest for at least 4 hours to gain the benefits of a long rest. You no longer need food or water in order to live. You and your amicus are immune to being charmed, exhausted, frightened, or poisoned. You are immune to poison and psychic damage, and gain resistance to bludgeoning, piercing, and slashing damage from nonmagical weapons. You and your amicus have advantage on saving throws against spells and other magical effects.

Comments

Please Login in order to comment!