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Madness Domain Spells |
Cleric Level |
Spells |
1st |
Hideous Laughter, Dissonant Whispers |
3rd |
Crown of Madness, Detect Thoughts |
5th |
Enemies Abound, Hunger of Hadar |
7th |
Confusion, Phantasmal Killer |
9th |
Dream, Mislead |
Labyrinthine Thoughts
When you choose this domain at 1st level, your mind becomes
a tangled maze of darkened hallways. You gain advantage on
saving throws against being charmed, if you didn’t have it
already, and are resistant to psychic damage. These mental
defenses come at a cost to your sanity, however.
Roll or select a form of indefinite madness, as listed in the
Indefinite Madness Table. This madness cannot be cured
except through divine intervention.
d12 |
Indefinite Madness |
1 |
"I need to drown my brain, if I want to stay sane." |
2 |
"I must bend the truth, exaggerate, or outright lie at all times to keep my secrets safe" |
3 |
"I am the smartest, wisest, strongest, fastest, and most beautiful person I know, and anyone who says different is delusional." |
4 |
"I don't like the way people are always looking at me." |
5 |
"Powerful enemies are hunting me, and their agents follow me everywhere." |
6 |
"There's only one person I can trust. And everyone else acts like they don't exist!" |
7 |
"The more serious the situation, the harder it is to stop laughing." |
8 |
"I've discovered that I really like the feel of blood drying on my skin." |
9 |
"I have to repeat a specific activity over and over, such as washing hands, touching things, praying, or counting coins." |
10 |
"There is something important that I can't remember. Something I did... something I keep doing." |
11 |
"The world must be in balance. If I help one person, I have to hurt someone else." |
12 |
"The thing crawling inside me makes it hard to rest. Someday I'll cut it out." |
Lunatic's Gospel
From 1st level, your god delivers whispers of madness through
you while you are engaged in combat. You gain the vicious
mockery cantrip, if you don't already know it. This counts as a
cleric cantrip for you, and does not count against your number
of cantrips known.
When you cast this cantrip, add your Wisdom modifier to
the damage it deals.
Channel Divinity: Paranoia
Starting at 2nd level, you can use your Channel Divinity to
flood a target’s mind with fear. As an action, you present your
holy symbol towards a creature of your choosing within 30
feet of you and invoke the name of your deity. Creatures that
can't be charmed are immune to this ability.
The creature must make a Wisdom saving throw. If the
creature fails its saving throw, it becomes frightened of the
nearest visible creature within 30 feet of it. At the start of their
turn, the affected creature takes 1d6 psychic damage and the
target of the creature’s paranoia switches to the nearest
visible creature within 30 feet. Paranoia lasts for 1 minute, or
until there are no visible creatures within 30 feet of the target
at the start of its turn.
Murmuring Mantle
At 6th level, when a creature starts its turn within 20 feet of
you, you can use your reaction to infest that creature’s mind
with discordant murmuring. The creature must make a
Wisdom saving throw. On a failure, the creature can't take
reactions until the end of its next turn and rolls a d8 to
determine what it does during its next turn.
On a 1 to 4, the creature does nothing. On a 5 or 6, the
creature takes no action or Bonus Action and uses all its
Movement to move in a randomly determined direction. On a
7 or 8, the creature makes a melee Attack against a randomly
determined creature within its reach or does nothing if it can't
make such an Attack.
You can use this feature a number of times equal to your
Wisdom modifier (minimum 1) and regain all expended uses
when you complete a long rest.
Potent Spellcasting
At 8th level, you add your Wisdom modifier to the damage you
deal with any cleric cantrip.
Mass Panic
At 17th level, when using Channel Divinity to create Paranoia,
you can target a number of creatures equal to your wisdom
modifier + 1. At the start of each turn, affected creatures take
2d6 psychic damage until the effect ends.
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