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Linebreaker

Frontliner Starting at 3rd level, Gain Proficiency in Heavy Armor and Firearms. Calm Under Fire Starting at 3rd level, you ignore your Proficiency + your Ranger level amount of damage from any attacks from your firearms damage and allies' spell area of effect damage. Close Quarters Ballistics Also at 3rd level, all your ranged and firearm weapon attacks now have a minimum attack range of 10ft. Also you no longer have disadvantage to firing a ranged weapon within 5ft of a target. Front Line Combatant Beginning at 7th level, you may choose one of the two features listed. Hefty Step. You gain proficiency in Constitution saving throws. At the start of combat you can choose to use your Strength or Constitution modifier in place for Dexterity for initiative. Open Fire. You may now use ranged weapons or firearms against targets who invoke an Attack of Opportunity. Unbridled Confidence Beginning at 10th level, you give an air of confidence while combating with your allies in the fray. All allies within 10ft of you gain a +2 to AC and ignore your Proficiency + your Ranger level amount of damage from all ally weapon's and spell's area of effects. Piercing Fire Starting at 15th level, when you use a ranged or firearm weapon, the ammunition fired will hit all creatures in it's line of fire up to the weapon's full range distance, or until it hits an object that can be considered cover. You must roll to hit each creature in the line of the shot. If the weapon fired has the keyword Explosive, the shot may only travel through one creature before hitting a second and exploding. You may choose if the shot explodes upon hitting the first or second creature.

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