Armor Affinity
At 1st level, you gain proficiency in heavy armor, suffer no
movement penalties in it, and can don or doff it as an action.
Iron Guard
Also at 1st level, you can use your action to form a ward of
magical metal around a creature you can see within 30 feet.
Whenever a guarded creature takes bludgeoning, piercing, or
slashing damage it is reduced by an amount equal to your
proficiency bonus + your Charisma modifier. You can use an
action to move this benefit to another willing creature that you
can see within range. You may guard yourself.
You can guard one creature with this feature. At 5th level,
you may guard two simultaneously, and may guard three at
14th level.
Expanded Spell list
You learn the following spells at the indicated sorcerer level,
and they are considered sorcerer spells for you. You also learn
the sword burst cantrip, which does not count against your
number of cantrips known.
Level |
Spells |
1st |
entangle, shield |
3rd |
heat metal, spiritual weapon |
5th |
Leomund's tiny hut, Melf's minute meteors |
7th |
death ward, fabricate |
9th |
hold monster, steel wind strike |
11th |
blade barrier, globe of invulnerability |
Hammerblow
Starting at 6th level, your spells strike like weapons of war.
When you damage a creature with a spell you can expend 2
sorcery points to push it up to 15 feet in a straight line from
the spell's point of origin. You also gain resistance to poison
damage.
Core Infusion
At 14th level you gain the ability to absorb metal to bolster
your allies. During a short rest you can absorb 1 cubic foot of
metal, which destroys the material and infuses up to 6 willing
creatures. Infused creatures have their current and maximum
hit points increased by 15 and gain a +1 bonus to their Armor
Class until they complete a long rest. You can use this feature
once per day.
Arcane Conduction
Beginning at 18th level you choose a damage type for guarded
creatures to resist, choosing from lightning, fire, cold, radiant,
necrotic or force. When a guarded creature takes damage of
the chosen type you can use your reaction to channel the
energy around the metallic ward into a protective barrier. The
guarded creatures gains temporary hit points equal to the
damage taken.
While they have those temporary hit points and roll
damage, the creature can choose to remove any remaining
temporary HP and discharge the energy, adding damage to
the attack equal to your sorcerer level, of the type that
triggered this feature.
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